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As promised: My comprehensive (and biased) list of fun or interesting things to do, eat, and see around Miami and Florida

General things anywhere (tourist friendly):

MIAMI:

South Beach/Miami Beaches/Key Biscayne:

-SoBe (not touristy):



-North Beach:


-Biscayne/Virginia Key:


-Wynwood/Midtown/Downtown:

Food/Bars:



North Miami:



Gables area/Key Biscayne (I’m not too familiar):


South Miami/Homestead:




BROWARD:






PALM BEACH/BOCA:



THE KEYS:


ORLANDO/CENTRAL FLORIDA:



NORTH FLORIDA:

TAMPA/ELSEWHERE:


SCUBA DIVING SPOTS :


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Every Hitman Level Rated on Replayability

I love Hitman. It’s the only video game franchise that I’ve played in its entirety, and it’s a series I will keep playing for years to come, regardless of whether or not they ever release Hitman 3.
The key to Hitman’s greatness is its replayability. Every level has more than one solution, and the best have seemingly countless. I love sitting down with pretty much any Hitman game, loading up a favourite level, and executing a perfect hit in a way I’ve never done before. Don’t ask me about the overarching story, because I’ve only played most of these games linearly once, but ask me the best way to assassinate both targets at the fashion show and boy do I have tales to tell.
So without further ado, here’s my rundown of every level in every main Hitman game with a brief write up and an overall replayability score. It may be a little obsessive, but hey, that’s part of the fun of being a Hitman fan.
(If you’re wondering, the best way to kill both targets in at the fashion show is to push Dalia off a balcony onto Victor below. Seriously, it’s the greatest feeling in the world)
Hitman: Codename 47
This is where it all began, and it’s absolutely a game Hitman fans should play once. I don’t think it holds up all that well but it’s fascinating to see where a lot of the series’ trademarks came from. As you probably know, the majority of the levels in the game were remade in Hitman: Contracts; I think Contracts improves on them significantly, so I will be leaving them out of my Codename 47 ratings, and discussing them when we get to Hitman: Contracts.
1 - Training - Ort-Meyer’s Asylum, Romania
Here we go - our intro to Agent 47 (well, “47” here). As far as training levels go, it’s pretty decent, doing a good job of explaining gameplay mechanics, without overstaying its welcome. I’ve only ever played it once, however, and feel like I got everything I need out of it.
Replayability: ⅕
2 - Kowloon Triads in Gang War - Chiu Dai Park, Kowloon, Hong Kong
See Slaying a Dragon in Hitman: Contracts
3 - Ambush at the Wang Fou Restaurant - Wang Fou Restaurant, Kowloon, Hong Kong
See The Wang Fou Incident in Hitman: Contracts
4 - The Massacre at Cheung Chau Fish Restaurant - Cheung Chau Fish Restaurant, Kowloon, Hong Kong
See The Seafood Massacre in Hitman: Contracts
5 - The Lee Hong Assassination - Wang Fou Restaurant, Kowloon, Hong Kong
See The Lee Hong Assassination in Hitman: Contracts
6 - Find the U'wa Tribe - Colombian Jungle
The three missions in Columbia are some of my least favourite in all of Hitman-dom, simply because you have to play all three as third person shooters. Stealth is almost never an option, and it drives me INSANE.
Replayability: ⅕
7 - The Jungle God - Colombian Jungle
More of the above, and I feel worse for that little pig than any target in Hitman history.
Replayability: ⅕
8 - Say Hello to My Little Friend - Pablo Ochoa’s Camp, Colombian Jungle
Look, I don’t hate Codename 47. It’s just that the levels that weren’t remade mostly aren’t very good. Sorry, Codename 47 - this one’s gonna be a no from me.
Replayability: ⅕
9 - Traditions of the Trade - Hotel Gallàrd, Budapest
See Traditions of the Trade in Hitman: Contracts
10 - Gunrunner’s Paradise - Harbor, Rotterdam
See Deadly Cargo in Hitman: Contracts
11 - Plutonium Runs Loose - Harbor, Rotterdam
See Deadly Cargo in Hitman: Contracts
12 - The Setup - Ort-Meyer’s Asylum, Romania
I actually like this one! It can, and should, be done stealthily, and even though I don’t care very much about the overall story of Hitman, these last two levels are pretty interesting. I also like bringing patients the items they want. It’s not that replayable, but it’s definitely a cut above the Colombia ones.
Replayability: ⅖
13 - Meet Your Brother - Ort-Meyer’s Asylum, Romania
After the stealthy fun of The Setup it’s a little disappointing that the game ends with a shooting gallery. That said, killing clones of 47 is fun to do once.
Replayability: ⅕
Hitman: Codename 47 Average Replayability: ⅕
Hitman 2: Silent Assassin
This was the first game in the series I played, and my god did I love it. It improves on everything that worked about Codename 47, and ditches pretty much everything that didn’t. It doesn’t all work quite as well as I remembered, but it’s still a good game.
1 - The Gontranno Sanctuary - Vittorio’s Church, Sicily
We begin in a cute little Sicilian church, and while there isn’t anyone to kill here, I like revisiting this level from time to time because it’s very zen and 47 seems to genuinely enjoy not killing people for a change.
Replayability: ⅖
2 - Anathema - Villa Borghese, Sicily
Before we know it 47 is back to his old tricks and Diana sends him to assassinate a mafia don. The setting is certainly limited by the graphics, and there isn’t a ton to do once you get into the compound, but this has the honour of being the first proper Hitman level I ever played, and will always have a special place in my heart.
Replayability: ⅗
3 - St. Petersburg Stakeout - St. Petersburg, Russia
This is a great one. The location, the music, the time limit, and the process of elimination game you have to play to identify the general all works together to create a mission that I still enjoy going back to.
Replayability: ⅗
4 - Kirov Park Meeting - St. Petersburg, Russia
While not as good as St. Petersburg Stakeout, there’s plenty of fun to be had either sniping or bombing the targets. And that Jesper Kyd score - my god.
Replayability: ⅖
5 - Tubeway Torpedo - St. Petersburg, Russia
This one feels a bit like filler, but it’s always nice when Agent Smith pops up.
Replayability: ⅕
6 - Invitation to a Party - St. Petersburg, Russia
I love just about any Hitman mission with civilians hanging out at what would otherwise be a fairly ordinary location. Invitation to a Party fits the bill, and I think it’s a wonderful conclusion to the Russia chapter of this game.
Replayability: ⅗
7 - Tracking Hayamoto - Hayamoto’s Mansion, Honshu, Japan
Hitman in Japan is fun because Agent 47 is basically a ninja. This level isn’t amazing, but poisoning sushi while dressed up as a chef is extremely satisfying.
Replayability: ⅖
8 - Hidden Valley - Honshu, Japan
Definitely filler.
Replayability: ⅕
9 - At the Gates - Honshu, Japan
Wait, we still can’t kill Hayamoto?! If I was giving out zero scores, this would be the number one candidate.
Replayability: ⅕
10 - Shogun Showdown - Katsuyama Mansion, Honsu, Japan
It isn’t totally worth the two levels of tedium it took to get here, but Shogun Showdown is a cool level. Dressing up as a ninja and sneaking around lasers just feels so right.
Replayability: ⅖
11 - Basement Killing - Petronas Towers, Kuala Lumpur, Malaysia
This level is fairly easy, but I absolutely love it. It can be done so smoothly with practice, and I find either of the three basic solutions to be a blast. I’ve completed this level waaay too many times.
Replayability: ⅘
12 - Graveyard Shift - Petronas Towers, Kuala Lumpur, Malaysia
This level would feel right at home in a Splinter Cell, which is never a bad thing.
Replayability: ⅖
13 - The Jacuzzi Job - Petronas Towers, Kuala Lumpur, Malaysia
Everything about The Jacuzzi Job is goofy fun, from the all-female guards to the rubber duck to the fact that Charlie is totally nude. I most definitely want to make boom boom with Charlie.
Replayability: ⅗
14 - Murder at the Bazaar - Nuristan, Afghanistan
The most memorable thing about this section of the game is that 47 looks like Professor Quirrell from Harry Potter and the Philosopher’s Stone.
Replayability: ⅕
15 - The Motorcade Interception - Nuristan, Afghanistan
Not only is this as dull as Hidden Valley it’s incredibly frustrating too. Hard pass.
Replayability: ⅕
16 - Tunnel Rat - Nuristan, Afghanistan
Well, at least this is the last mission in Afghanistan.
Replayability: ⅕
17 - Temple City Ambush - Temple City, Punjab, India
The layout of this level isn’t anything to write home about, but the surprise of the third assassin appearing never ceases to bring a smile to my face.
Replayability: ⅖
18 - The Death of Hannelore - Temple City Palace, Punjab, India
The location is nice, but this mission’s just never done it for me.
Replayability: ⅕
19 - Terminal Hospitality - Hospital Island, Punjab, India
Like the previous mission, there’s something about this one that just doesn’t click. The clone showing up at the end is kind of neat though.
Replayability: ⅕
20 - St. Petersburg Revisited - St. Petersburg, Russia
I had forgotten how much this game sags at the end. We go BACK to St. Petersburg?!
Replayability: ⅕
21 - Redemption at Gontranno - Vittorio’s Church, Sicily
Like Codename 47, we end where we began, and like Codename 47, we unfortunately end with a shooting gallery. It’s not a bad mission, just not a very replayable one.
Replayability: ⅕
Hitman 2: Silent Assassin Average Replayability: ⅖
Hitman 2 Christmas Game
Yes I’ve played this - no, you should not.
Hitman: Contracts
Like 2018’s Hitman 2, Contracts doesn’t set out to reinvent the wheel. What it does is focus on what made Silent Assassin great and do more of that. There are a few gameplay tweaks, but as far as mechanics go, Contracts mostly stays the course. What’s so special about it is the atmosphere; it’s by far the darkest Hitman game, and every level feels wonderfully seedy and grim.
1 - Asylum Aftermath - Ort-Meyer’s Asylum, Romania
We start with the aftermath of 47 killing Ort-Meyer, and it’s a nice introduction to the basic concept of the game - revisiting the past.
Replayability: ⅖
2 - The Meat King’s Party - Slaughterhouse, Romania
Everything about this mission is completely disgusting - I love it!
Replayability: ⅘
3 - The Bjarkhov Bomb - Remote Base, Siberia, Russia
This mission feels very been-there-done-that, especially after the giddy grotesquery of The Meat King’s Party.
Replayability: ⅕
4 - Beldingford Manor - Beldingford Manor, England
Oh HELL yes. One of the best Hitman missions ever, Beldingford Manor is the perfect illustration of what this series can offer. Interesting, but believable location - check. Endless ways to complete the mission - check. Wonderfully evil targets - check. Great score - check. So. Much. Atmosphere - check, check, check. Now, if you’ll excuse me, I’m going to go play Beldingford Manor for the 100th time.
Replayability: 5/5
5 - Rendezvous in Rotterdam - Flaming Rotterdam’s Compound, Rotterdam, Netherlands
Bikers are kind of the worst. I don’t like their shitty attitudes, shitty music, or shitty decorating choices. I don’t like this level.
Replayability: ⅕
6 - Deadly Cargo
This is the first full-on Codename 47 remake in the game, combining Gunrunner’s Paradise with Plutonium Runs Loose. The location isn’t the most exciting, but with a nuclear bomb to diffuse and a treasure trove of different ways to complete the mission, I’m not complaining.
Replayability: ⅘
7 - Traditions of the Trade - Hotel Galar, Budapest, Hungary
Another home run, this level is dripping with atmosphere AND features a ghost. Yes please.
Replayability: ⅘
8 - Slaying a Dragon - Chiu Dai Park, Hong Kong
This level can be completed so hilariously quickly that I never really feel like putting in the effort to try other solutions.
Replayability: ⅕
9 - The Wang Fou Incident - Wang Fou Restaurant, Hong Kong
It wouldn’t work that well story-wise, but these Hong Kong missions should probably have been combined Deadly Cargo-style. They’re just too simple on their own.
Replayability: ⅕
10 - The Seafood Massacre - Cheung Chau Fish Restaurant, Hong Kong
This one is quite fun, and framing someone else for murder is always a good time.
Replayability: ⅖
11 - The Lee Hong Assassination - Wang Fou Restaurant, Hong Kong
It’s not a bad end to the Lee Hong series of levels, but it’s a bit anticlimactic. Agent Smith raises its pedigree slightly.
Replayability: ⅖
12 - Hunter and Hunted - Hotel, Paris, France
47 goes full Leon: The Professional and it’s glorious. Playing Contracts for the first time, a part of me knew this mission must be coming, but actually playing 47s impossible escape blew my expectations away. A superb end to a very underrated game.
Replayability: 5/5
Hitman: Contracts Average Replayability: ⅗
Hitman: Blood Money
What more can be said about Blood Money? It’s the game where everything just fell into place.
1 - Death of a Showman - Southland Amusement Park, Baltimore, USA
It’s a testament to the greatness of Blood Money that even the training mission is excellent. It’s not as replayable as some of the truly legendary levels this game has to offer, but Death of a Showman is the perfect introduction to everyone’s favourite Hitman game.
Replayability: ⅗
2 - A Vintage Year - Colchagua Valley Vineyard, Chile
This is a very good Hitman level, but it hasn’t stuck with me the way some of Blood Money has.
Replayability: ⅗
3 - Curtains Down - Garnier Opera House, Paris, France
This is one of those levels that you can point to and say, “THAT’S what Hitman is.” It’s Hitchcockian in its construction, gorgeous, and may feature the most satisfying kill in any Hitman game. And can I mention how fantastic the mission titles are in Blood Money?
Replayability: 5/5
4 - Flatline - Pine Cone Rehabilitation Centre, California, USA
Three targets AND you get to rescue Agent Smith. Hitman had done medical centres before, but this was the best yet by far. 47 in a robe makes me chuckle every time.
Replayability: ⅘
5 - A New Life - Suburbs, San Diego, USA
Dear god this game just keeps knocking it out of the park. This may be my favourite Hitman level of all time, and it all comes down to the simple location. There’s something so twisted about watching 47 stalk his prey in the suburbs; it’s like Michael Myers in Halloween. It’s an inversion of everyday life, and a brilliant examination of the darkness that can lurk just below the surface.
Replayability: 5/5
6 - The Murder of Crows - New Orleans, Louisiana, USA
The (ahem) hits keep coming. I sometimes forget just how many great levels Blood Money contains. This is the first Hitman level to feature a colossal amount of NPCs and IO Interactive really uses them to their full advantage. Pushing through a raucous crowd while wearing a bird costume - perfection.
Replayability: ⅘
7 - You Better Watch Out… - Rocky Mountains, USA
Perhaps it’s due to the quadruple whammy preceding it, but this level doesn’t totally work for me. Don’t get me wrong, it’s good, but not quite Blood Money good.
Replayability: ⅖
8 - Death on the Mississippi - Emily, Mississippi, USA
This is a damn good mission, and I love how many targets there are.
Replayability: ⅗
9 - Till Death Do Us Part - Mississippi, USA
I’m truly torn over whether to give this a 4 or a 5. It’s wonderful, but maybe not quiiiite top tier. Maybe. I dunno - it’s amazing. This is really a 4.5
Replayability: ⅘
10 - A House of Cards - Shamal Hotel and Casino, Las Vegas, USA
They really nail the feel of Vegas here, but something about this mission has never totally drawn me in.
Replayability: ⅖
11 - A Dance with the Devil - The Shark Club, Las Vegas, USA
The concept for this level alone is mindblowing, but the (ahem) execution is just as flawless. This game is so good it makes me cry.
Replayability: 5/5
12 - Amendment XXV - White House, Washington, USA
Blood Money takes place mostly in America, so where better to have the final full level than the White House? It doesn’t quite reach the dizzying highs of some of Blood Money’s missions, but this is a supremely satisfying almost-finale.
Replayability: ⅘
13 - Requiem - Unknown, USA
Ok, remember when I said I don’t really care about Hitman’s story? Or when I said I don’t like shooting galleries? Somehow all of that melts away in Requiem, and I’m left absolutely floored by this ending. As a mission it’s quick, but as a conclusion to the best Hitman game - flawless.
Replayability: 5/5
Hitman: Blood Money Average Replayability: ⅘
Hitman: Vegas
Well I thought I played all the Hitman games. There’s a great video review of this here: https://www.youtube.com/watch?v=SbgKsgKZS8s and it does kind of make me want to give it a shot.
Hitman: Sniper Challenge
The first of three sniper games, Sniper Challenge is fun. I’m not going to include it in my rankings because it’s so different in concept, but it’s definitely worth checking out.
Hitman: Absolution
Ok, let’s talk about Hitman: Absolution. It’s...a really good game, and if it wasn’t called Hitman I don’t think many people would complain. Compared to Blood Money, Absolution is indeed a bit of a misstep for the series. There’s less freedom or need to experiment, and those are two of Hitman’s greatest strengths. Here’s the thing though - I will never hold it against an artist for trying something new. That’s what art is all about. Did the changes totally work? No. So they course-corrected, and four years later gave us exactly what we asked for. This game also looks and sounds great. Textures, lighting effects, and NPC dialogue are polished until they gleam. The gameplay is by far the smoothest the series had ever seen, and they even came up with a solid story, told through well produced cut scenes. I’m just gonna say it - I’m a fan of Absolution. Please don’t hate me.
1 - A Personal Contract - Outskirts of Chicago, USA
The target’s Diana?! Right off the bat Absolution takes a hard left turn, and I’d put this training mission up right up there with Death of a Showman. It does a fantastic job of explaining how the game works (including the much-maligned but actually really fun point shooting feature), and looks absolutely stunning.
Replayability: ⅗
2 - The King of Chinatown - Chinatown, Chicago, USA
I think even Absolution haters would have to admit this level is awesome. There are endless way to kill the King, and having them all be in such a contained space is really impressive.
Replayability: ⅘
3 - Terminus - Terminus Hotel, Chicago, USA
This mission is...kind of dull. If all of Absolution were like this I’d definitely be in the “not a fan” camp. I’m giving it an extra point for the scary bear and the really cool way it ends.
Replayability: ⅖
4 - Run for Your Life - Chicago, USA
Here is where this game very much announces how different it is from other Hitman games. This feels like a mission from a completely different series and I enjoy it a lot.
Replayability: ⅗
5 - Hunter and Hunted - The Vixen Club, Chicago, USA
This mission is great! Going from the stripclub to Chinatown feels like something from 2016’s Hitman, and a quick glance at all the challenges available demonstrates just how much this level has to offer.
Replayability: ⅘
6 - Rosewood - Rosewood Orphanage, Chicago, USA
This one’s OK. Starting with carrying Victoria is very tense and atmospheric, but once that part’s over the rest of the mission isn’t that memorable.
Replayability: ⅖
7 - Welcome to Hope - Hope, South Dakota, USA
This mission is mostly cutscenes AND features bikers. No thank-you.
Replayability: ⅕
8 - Birdie’s Gift - Hope, South Dakota, USA
Even though the mission is very easy to complete, I love this location. They totally nailed the look and feel of this particular kind of place and sneaking through a shooting range is terrifying in all the best ways. This is also a fun location for target practice.
Replayability: ⅗
9 - Shaving Lenny - Hope, South Dakota, USA
Having the Hope Cougars be a 1950’s style greaser gang makes me so very happy. Another gorgeous location, with plenty of targets and lots of ways to get the job done.
Replayability: ⅗
10 - End of the Road - Desert, USA
This level is a work of genius. It’s a brilliant subversion of everything we expect from a Hitman game, and once you start experimenting there are practically endless ways to complete a level that can technically be beaten in three seconds.
Replayability: 5/5
11 - Dexter Industries - Hope, South Dakota, USA
This mission has a great opening cutscene, but for the most part it’s pretty bland.
Replayability: ⅕
12 - Death Factory - Hope, South Dakota, USA
There’s sooo many ways to complete this mission, but for whatever reason the layout of the level just doesn’t appeal to me so I rarely come back to it.
Replayability: ⅖
13 - Fight Night - Dexter Industries, Hope, USA
Dressing up as a luchador and killing Sanchez in the ring is really fun, but there’s not a ton else to do here.
Replayability: ⅖
14 - Attack of the Saints - Waikiki Inn, Hope, USA
This is another great location, but let’s face it, there’s only one correct way to do this, and it’s dressed as a scarecrow. But I will happily dress as a scarecrow over and over again.
Replayability: ⅗
15 - Skurky’s Law - Hope, South Dakota, USA
Another very solid level, with some fun disguises, and a cameo from Kane!
Replayability: ⅗
16 - Operation Sledgehammer - Hope, South Dakota, USA
Operation Sledgehammer is OK, but the best part by far is just walking towards the church at the end; it’s epic.
Replayability: ⅖
17 - One of a Kind - Chicago, USA
There’s not much to do here, save for some cool Hitman easter eggs.
Replayability: ⅕
18 - Blackwater Park - Blackwater Park, Chicago, USA
The game is definitely dragging at this point and the part with Layla trying to seduce 47 only to have him murder her is really mean-spirited.
Replayability: ⅕
19 - Countdown - Chicago, USA
The fog is awesome, the countdown adds a great level of tension, and pushing people off the roof is a blast.
Replayability: ⅘
20 - Absolution - Cornwall, England
This mission feels pretty tacked on, especially after Countdown, but 47 saying “You’ll never know” makes the whole thing worth it.
Replayability: ⅖
Hitman: Absolution Average Replayability: ⅗
Hitman Go
Hitman chilled out for a bit and released a couple more mobile games. I’m not going to include either in my level rankings because they aren’t typical Hitman levels at all, but Hitman Go is a must-play for any Hitman fan. It’s equal parts delightful and challenging, and every level is a minimalist work of art.
Hitman: Sniper
Hitman: Sniper is also worth checking out. It’s bogged down by the usual mobile game unlockable nonsense, but there’s still plenty of fun to be had here, and it’s ridiculously cheap if you don’t fall for any of the microtransactions.
Hitman
I’m a little bit torn on Hitman. Let’s start with the good: Sapienza and Hokkaido are fantastic locations that I can literally play endlessly. IO has fully embraced the sandbox nature of these games and when it all works it’s as good as Hitman has ever been. But...I really miss the personality of Contracts, Blood Money, and Absolution. It’s easier to create atmosphere when levels are smaller and more contained - that’s why a lot of open world games aren’t very distinctive. The massive levels in Hitman just haven’t stuck with me the way some of the best missions in other Hitman have. That said, all I need to do is load up Sapienza, Hokkaido, or Paris and I’m pretty much guaranteed a great time. This game is a little tough to break into missions since there so many are twists on the six main locations so I’m only going to focus on the story ones. I debated doing a write up for Patient Zero but considering it’s also in existing locations I’ll just say that it’s totally worth playing at least once, especially the final level, which is bananas. And I also want to give IO a shout out for their commitment to players. They were releasing content for Hitman pretty much up until the release of Hitman 2, and they really, really seem to care about everyone who plays this game having something new to do whenever they boot it up.
1 - Freeform Training - ICA Training Facility, Greenland
I love the idea of having training be in a simulated ICA environment - it’s a great tongue in cheek nod to the artifice of games themselves, especially training levels. Knowing that everyone in the level is just acting gives every playthrough an added level of enjoyment and the general shittiness of the fake boat is perfect.
Replayability: ⅘
2 - The Final Test - ICA Training Facility, Greenland
I could have stood to have only one simulated environment - two seems like overkill.
Replayability: ⅖
3 - The Showstopper - Palais de Walewska, Paris, France
This level really feels like IO announcing that they listened to fans’ reaction to Absolution. It has more ways to complete it than any previous Hitman level and really rewards multiple playthroughs. The targets aren’t all that memorable, but this is a welcome return to Agent 47’s roots.
Replayability: ⅘
4 - World of Tomorrow - Sapienza, Italy
Sapienza takes everything that makes The Showstopper work and cranks it up to 11. The location is maybe the prettiest in any Hitman game, the layout is perfect, and it’s a blast to walk around in 47’s casual clothes and just hang out in this perfect little Italian town.
Replayability: 5/5
5 - A Gilded Cage - Marrakesh, Morocco
This one’s a bit of a bummer. It’s competent but just isn’t all that fun.
Replayability: ⅖
6 - Club 27 - Bangkok, Thailand
Definitely an improvement over Marrakesh, but not as good as Paris or Sapienza.
Replayability: ⅗
7 - Freedom Fighters - Colorado, USA
Oh man - I really dislike this mission. It’s bland and easy and just feels like something from a much worse stealth game.
Replayability: ⅕
8 - Situs Inversus - Hokkaido, Japan
Luckily, Hitman totally sticks the landing. Situs Inversus is even better than Flatline. It’s equal parts tranquille and creepily sterile, plus 47 gets to dress up as a ninja and run across rooftops with a samurai sword. It’s a perfect ending.
Replayability: 5/5
Hitman Average Replayability: ⅗
Hitman 2
Hitman 2 is to Hitman what Contracts was to Silent Assassin; It’s so similar that you can even play all of Hitman 1 within it, utilizing all of the updated gameplay features. But, like Contracts, Hitman 2 takes everything that worked in Hitman and doubles down on it, creating a truly immersive experience. Each location has a distinct atmosphere and there’s a running theme of how unsustainable wealth and power is. This is the best Hitman game since Blood Money - it might be the best Hitman game ever made. IO, now an independent studio, includes another fun sniper mode called Sniper Assassin, and there’s even multiplayer for the first time. Ghost Mode basically pits you against Agent 47 from an alternate universe and you compete with another player to try and get the best score on a level - it’s fantastic. There’s also plenty of single-player DLC yet to be released. It saddens me that the game isn’t doing super well commercially, and I really, really hope there will someday be a Hitman 3. I’m on board for life, IO, and I know a lot of other people are too.
1 - Nightcall - Hawke’s Bay, New Zealand
Nightcall features a nice location and there are quite a few ways to get the job done, but I definitely prefer the training level in Hitman.
Replayability: ⅖
2 - The Finish Line - Miami, USA
Oh man - this is one for the ages. There’s so much to do, and it feels like four levels all in one. Every mission story is worth playing, and that’s just the tip of the iceberg. I’ll be playing this one for years to come.
Replayability: 5/5
3 - Three-Headed Serpent - Santa Fortuna, Colombia
The only Codename 47 location that had never been revisited was Colombia and Three-Headed Serpent makes the return trip worth the wait. It’s nothing like the Colombia missions in Codename 47, but it’s a great level. I’ve barely scratched the surface of all the things to do, and the three distinct elements - the military, the wealth, and the drugs - all play beautifully off one another.
Replayability: ⅘
4 - Chasing a Ghost - Mumbai, India
This level really shows off how much better the voice acting is in Hitman 2 compared to Hitman. Mumbai feels truly alive, and the level’s tight, labyrinthian structure is so packed with authentic details I would often stop just to marvel at the sun blazing from behind a skyscraper or to appreciate the all the little elements that were combined to create the laundry foreman’s office building. Trying to find the Maelstrom isn’t quite as fun as I hoped it would be, however, and I think the mission could have done without him.
Replayability: ⅘
5 - Another Life - Whittleton Creek, Vermont, USA
As a huge fan of A New Life, this feels like a level created just for me (though I’m sure there are many, many other New Life fans out there). The scale of this compared to the original absolutely blows me away, and like the original, discovering all the darkness hiding beneath the veneer of small-town Americana makes for a wonderful juxtaposition. Whether it’s a creepy basement full of poison and baking or a politician with some truly reprehensible ideas, it’s eminently clear that 47 isn’t the only boogeyman in town.
Replayability: 5/5
6 - The Ark Society - Isle of Sgàil, North Atlantic Ocean
All the themes of class structure and wealth disparity come to a head in a perfect final mission. This article by Cameron Kunzelman beautifully articulates what makes this level, and Hitman as a whole, so special: https://waypoint.vice.com/en_us/article/4397e3/hitman-2-makes-you-the-catastrophe-everyone-is-dreading
I’ll end by saying that I encountered a bug during my first playthrough of this mission and was unable to load any of my saves, forcing me to restart. With most games this would be a chore, but with Hitman I eagerly dove back in, and immediately discovered a completely new way to take out a target. That’s why I love Hitman so much.
Replayability: 5/5
Hitman 2 Average Replayability: 4/5
submitted by MagnoliaFan37 to HiTMAN [link] [comments]

2019 in Review: Decks created by PlayingCardDecks

2019 in Review: Decks created by PlayingCardDecks
We are living in a golden era of playing cards, and a large number of wonderful and creative decks continues to be produced on a regular basis. One of those producers is Will Roya from PlayingCardDecks. He started producing his own decks in mid-2017 by partnering with talented artists and graphic designers around the world, and with the help of crowd-funding.
In this article we'll take a look back at all the new playing cards that Will has successfully produced and brought to the market under the PlayingCardDecks label throughout the past year. So let's take a tour of the shiny new decks that PCD has brought us in 2019!

*** CUSTOM DECKS ***

Circus Nostalgic Playing Cards
What better deck to begin with than the Circus Nostalgic Playing Cards. This deck aims to rekindle our childlike enthusiasm and excitement, with a nostalgic tribute to the world of circus entertainment from yesteryear.
Artist Joe Ruiz was inspired by distant memories of his own visit to the circus when he was just seven years of age. The graphic design of the tuck box does a good job of capturing the feel that Joe was looking for, with retro style fonts, and small touches like a custom seal that says "Admit One".

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The back of the box features the design that will return on the card backs. These have a "big top" circus tent pattern that is instantly recognizable and memorable, with a borderless design that has red and white stripes branching to the very edges of the cards, for an eye-catching look.
In making this deck, Joe researched vintage circuses, and he's done a good job of doing that on the court cards, which feature classic circus performers, like a strong man, escape artist, trapeze artist, juggler, and more.
I love how the big top design from the card backs returns in a more subtle way on all the faces, which are finished nicely with vintage borders. The Ace of Spades welcomes back the lion performer from the front of tuck box; all the Aces have an oversized lavish design that matches this style.
Due to the engaging graphic style, even the number cards look colourful and vibrant. Two circus clowns provide Jokers, while two humorous cards are provided as gaffs, a "Tent of Spades", and a "Freak of Spades". It all adds up to a very lively and whimsical deck that I love shuffling and looking through, and has amused and pleased everyone I've shown it to.

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Ladybug Playing Cards
Next up are the two decks of Ladybug Playing Cards. Two decks are available (black or red), each having the same overall design but featuring a slightly different colour scheme. Aside from the different card backs, the red and black decks are identical.
The tuck boxes match the two different styles of card backs, both of which have white borders. The card back artwork is a mirrored two-way design that revolves around two lady bugs. I especially love the small touches, such as the miniature ladybugs on each corner of the design.

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The red and black theme continues on the faces of the cards. The artwork was done by Polish artist Artur Rajch, who has made full use of the card canvas, as is especially evident on the lovely court cards.
Although they build on traditional features expected in court cards, like the King of Hearts suicide king, the artwork is otherwise far from standard, and has a very lavish and stylish feel about it.

The spotted design is applied to all the pips throughout the deck, including the indices, which employ a somewhat unusual font, and are further decorated by a miniature ladybug for added fun. All the Aces have oversized pips decorated with a black and red spotted design, and are touched with a leafy floral pattern. There are also two customized Jokers and two gaff cards.
These are certainly attractive novelty decks that will appeal especially to collectors, and of course lovers of ladybugs. A luxurious gilded version with either red or rainbow gilding is also available for those looking for added bling.

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Cybertech Playing Cards
Originally called the Cyberpunk deck, the Cybertech Playing Cards are the handiwork of artist Jamie Meza.
This deck was inspired by the Cyberpunk literary genre, and Jamie himself is a big fan of science fiction. It depicts a dystopian society where humans are mixed with machines, resulting in a chaotic world full of conspirators and oppression where gangs rule supreme.

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The artwork on the reverse of the tuck box matches the cardbacks, with a machine-like face staring back at us, indicating that we are entering an unusual and apocalyptic type world.
The direction of the artwork has been steered by the dystopian theme, and each suit depicts one of four different types of gangs: The Brotherhood (Clubs), Pirates (Hearts), Good Boys (Spades), and Yaxuka (Diamonds). The artist has clearly put a lot of thought into the background story that he's captured.
Everything about the faces of the cards is fully custom, with a muted grey background and border, a stylish dirty white panel, plus fully custom fonts and pip arrangements. As a result even the number cards have a very industrial and apocalyptic feel.
The Jokers feature some more light-hearted characters in masks, and there's also some real creativity evident in the two bonus gaff cards.

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Faro Edition Bicycle Playing Cards
Next we take a look at the Faro Edition Bicycle Playing Cards, which are available in traditional red or blue backs.
This deck is a throw-back to the vintage decks from the 1800s, when it was common practice to print playing cards without any indices. Corner indices were an innovation that revolutionized the playing card industry in America after they first appeared in Hart's Saladee's Patent dfeck (1864), and today it is hard to imagine playing cards without them.

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Such retro decks without indices are often called a Faro deck, which originates in a casino gambling game called Faro, played in France in the late 17th century. The Faro gambling game was extremely popular in America when gambling was legalized in the 19th century, and was once even considered "the national card game" until overtaken by Poker.
The card backs in this deck are the standard rider-back design, but the unique element of this deck becomes obvious when we look at the faces for the first time. As we'd expect from a Faro deck, there are no indices. Besides that, everything about the cards looks normal, but the absence of the common indices is immediately striking. It gives the cards a quality of authenticity, simplicity, and purity that you won't get from a regular deck.
There is some customization, starting with the signature Ace of Spades, which has a whole new look. And there are two Jokers which have artwork that offers a fresh and fun take on the Bicycle theme while retaining a vintage feel.
These playing cards will especially be of interest to magicians looking for a deck with a retro feel, or for doing popular magic tricks with red and black cards such as Oil and Water. Magicians will also get some mileage out of the card reveal on the tuck box flaps, and the two gaff cards.

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*** REPRODUCTION DECKS ***

Faro Vintage Playing Cards (1887)
The Faro Vintage Playing Cards was first printed in 1887 by Russell & Morgan, and is known as their Squared Faro #366. It's a fine example of a reproduction deck, which has the goal of bringing back decks from yesteryear with the quality of modern playing cards.
Will Roya collaborated with graphic artist Azured Oz for this and the other reproduction projects. All the artwork has been digitally hand painted from scratch, while sticking as closely as possible to the original artwork and designs. The process began by scanning in artwork from the original decks, or using high quality images of cards from these decks, and then recreating it.

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The Faro Vintage deck was originally supplied to 19th century casinos for the game of faro, and can be considered more of a "workers" deck. To learn more about the traditional game of faro, a popular gambling card game in that era, check out this article over on the PlayingCardDecks blog.
The tuck box has an authentic vintage look, with a retro style that is finished off with classy looking metallic gold ink and a replica tax stamp seal. This deck is available with either red-backed or blue-backed cards, both of which have a look that is described as a full-bleed "snowflake" design.
I find myself particularly drawn to the full-length one-way court courts, which is a distinctive feature of the playing cards from this time, prior to the development of the more practical two-way artwork for these cards. And of course indices are absent from the number cards, as was typical of the Faro deck.
This is a deck that will make a fine accessory for reenactors from this historical period, or even for Wild West themed events or parties. Magicians will also appreciate the suitability of the borderless cards for gambling routines, especially ones where a vintage deck would be an ideal prop. And of course there's a lot of points of interest for those interested in history, or collectors of novelty decks that enjoy something different.

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Vanity Fair Playing Cards (1895)
A transformation deck is a unique deck of playing cards where the pips have been incorporated into a larger artistic image. As an example, the six pips on a Six of Clubs might be transformed into part of a larger image picturing six birds. Typically these pips use their traditional location on the card and retain their red/black colours.
Transformation decks were very popular in the 19th century, with some incredibly creative decks produced in this time period. The Vanity Fair deck from 1895 is an outstanding example, and PlayingCardDecks has produced this wonderful reproduction version.

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The Vanity Fair reproduction deck remains one of the finest examples of what the genre of transformation cards could produce in the late nineteenth century. It was produced with two different card backs, either a green with a simple pattern (Clown back), or a more ornately decorated red (Hobgoblin back).
As with all transformation decks, the real attraction of this deck lies in the number cards, with their colourful and creative transformation art.
Even the two-way court cards were cleverly turned into comic figures (e.g. the King of Spades is smoking a pipe, the Queen of Spades holds a spoon, the Queen of Clubs holds a pickled cucumber with a fork), so each and every card is a unique and attractive work of art.
The Aces also received special attention, especially the signature Ace of Spades. Overall this is a delightful deck that is effectively a miniature art gallery, and it is wonderful to see that it has been brought back to life for modern collectors to enjoy in a fine new edition.

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Hustling Joe Playing Cards (1895)
The Hustling Joe deck also appeared originally in 1885, because the late 19th century was one of the golden eras for transformation playing cards.
The original version of this deck had black-and-white card backs picturing gnomes ice skating by moonlight, which is reproduced with the blue (Gnome back) deck. The green (Frog back) deck gives alternative card backs featuring a vignette picturing frogs.

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The artwork of this deck was inspired by the classic "hustler", which is a trickster that would lure someone to gamble what appeared to be a sure-fire bet, only to discover afterwards that they had been scammed. Hustling Joe himself appears as a character on the signature Ace of Spades.
Each suit also has its own focus. For example the Clubs depicts different spheres of activity for the police officer.
An interesting feature of this deck is that the cards were given different coloured backgrounds, which adds an extra degree of vibrancy and cheerfulness, appropriate for a deck that was intended to be comical and light-hearted.
Not all the pips in this deck are incorporated in the artwork, so it isn't a consistently transformational deck. As a result it is arguably a more functional deck than most transformation decks, and is well-suited to playing card games, while being attractive, amusing, and charming unlike a regular deck of playing cards.

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Ye Witches Fortune Telling Cards (1896)
The Ye Witches Fortune Cards deck dates from the following year, 1896.
The original Ye Witches Fortune Telling deck had one-way card backs with vibrant red and blue, illustrating a coven of witches, complete with a cauldron, and surrounded by bats and dragons. This artwork has been preserved in the red (Cauldron back) version of the reproduction deck, while the green (Broom back) features a simpler two-way design featuring twin witches on broomsticks.

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Like the Hustling Joe deck, this deck is transformational in style but without maintaining this strictly throughout, so it can be considered a partial transformational deck. But there are some cards in this deck that definitely classify as transformational, so it is still a wonderful deck that showcases something of the creativity from this time period.
All the number cards feature unique illustrations, and the artwork has been chosen to suggest something about the meaning of those particular cards for divination. The original 19th century deck even came with an accompanying book that explained how to use the deck and interpret the cards.
This deck also has historical value because it captures some of the period costumes from the time. For the most part the artwork is somewhat playful rather than macabre, and the cards that are designed to be transformational have real appeal.
The court cards, however, are relatively standard, although the hair of these royal figures was filled in with solid black.

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*** ACCESSORIES ***

One-piece Deck Box
In the past year PlayingCardDecks has also been exploring storage solutions for your playing cards. In partnership with a Carat Case Creations, they've come up with a great way to give your playing cards excellent protection at a bargain price. This PCD Clear Plastic Box is made of thick plastic, so it offers good protection from anything that is sharp or that would damage your deck.

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This is a one-piece design that has a hinged lid which stays shut courtesy of a snap closure, keeping the box securely closed. The hinged design also means that you don't need rubber bands to keep it together, as is the case with some similar two-piece boxes. It's been custom made especially for PCD, and has the PCD logo on the bottom of the box. The boxes themselves are transparent, so you can clearly see the deck inside.
I use these to protect my decks in storage, when travelling, or when sending a more valuable deck in the mail. This fantastic one-piece box is very functional, and really does a great job of ensuring that my deck is looked after wherever it goes. They're also very cheap, costing under a couple of bucks each.

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Recommendation

Will Roya has been involved in the playing card industry for several years, and now has extensive experience both as a retailer and as a creator. He has a proven track record for fulfilling his crowdfunding projects, and the decks featured above are all fine examples of quality products that he's helped bring to market in 2019.
Some might think that there is a glut of custom playing cards on the market, but I'm personally appreciative of the large diversity that is available. There's a variety of tastes, and the growing number of decks meets this need. Whether you're looking for something whimsical, or something classic, or something artistically beautiful, or something that reproduces an important piece of playing card history, PlayingCardDecks is helping create decks that suit your tastes.
It's also worth mentioning that all of these decks have been produced by the United States Playing Card Company, an industry leader and maker of the famous Bicycle brand. That means that these playing cards all have an embossed air cushion finish, will handle smoothly and consistently, and have been printed to last.
Props to PlayingcardDecks for continuing to deliver the goods for playing card enthusiasts throughout the past year, with some great new decks of playing cards that fans of card games and collectors around the world can enjoy! Let's hope for more great things coming our way in 2020!

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Author's note: I first published this article at PlayingCardDecks.com here.
submitted by EndersGame_Reviewer to playingcards [link] [comments]

State of my Pocket - Merry December 2017

It's the time of the month again, and for the last time in 2017.
Usually, I start writing these posts on the same day I submit then. However, considering it's the end of the worldyear, I decided to start writting the article a day earlier. During this month, my mind has been more focused into wondering what is to come in January next year, so I've been paying less attention to what has coming out. Still, there's a noticeable Action RPG trend in this month's purchases.
This month in review: Xenoblade Chronicles 2, Nine Parchments, Yooka-Laylee, Unepic, Brawlout, Portal Knights, and Mighty Gunvolt Burst DLC character; Copen.
As always, remember personal score reflects my personal experience with these games.

XENOBLADE CHRONICLES 2

Purchase date: December 1st.
Video: The first hour of playime. (It's actually more than one hour but shhh, dont' tell the Internet Police.)
Where do I begin talking about my second most played game of 2017? Xenoblade Chronicles 2 is best described as an onion with a myriad layers. The combat, the plot, as well as the content that is there for you to explore and beat keeps evolving more and more, and if you're the kind of person that gets lost in details, the game still does a magnific job of slowly teaching you its mechanics.
Now exploration is a true challenge. I expected massive landscapes, consdering Monolith Soft helped Nintendo design the geographics of Breath of the Wild, and while the maps aren't that massive, they're still pretty big. Usually, when people talk about exploration in videogames, they talk like if they were touring around, drop a "oh how beutiful", then move on. This is the way you get mauled by level 80 gorillas and t-rexes barely 2 hours in the game. The game's compass doesn't really help you get around either, as it only marks the point of destination and not the journey, and different blades may help you open different paths. None of these help you. If you want to find the path forward, you have to stick your eyes off the UI, and stick them to the game's world, your surroundings. Exploration in Xenoblade Chronicles 2 takes shape in the form of trailblazing - instead of following a pre-set path, you are meant to find a path yourself.
Combat is expansive. For a good chunk of time you'll be limited on what you can achieve (due to party size), and tutorials extend way, way through the game. Now, except for one or two mechanics that are tied to the story, the slow introduction of the combat mechancis don't stop you from using all the mechanics there are, as long as you know how to use them. This results in combat being slow at the start of the game, and slowly picking up as you gain access to more blades and more party members. In my oppinion, combat starts to go at full speed by the end of Chapter 3. Now, combat skills are determined by the type of weapon, and the blade unit itself; the type of weapon determines which arts you can use (X, Y, and B buttons during combat), while the blade's personality and element define which specials (A) and passives apply. There's variety even through the 'lowly' common blades.
The story gets massive. It's a JRPG alright. Tons of cutscenes, tons of talking, tons of enemeis in your path. I've never been able to deal with games in this genre that throw a seemingly unlimited, unavoidable ammount of combat while going from point A to point B, it spikes my anxiety levels to 420, and while Xenoblade Chronicles 2 has moments like that, its mostly minor as I could either completely ignore the encounter, find a different path, or just plow them with a well executed combo.
Xenoblade Chronicles 2 sets you in the world of Alrest. The world is covered by the cloud sea, and the Titans offer their own bodies as the habitat to humankind. But, the titans are beginning to die out, and the places to live are starting to run out (an absolute shout-out to the climatic debate in real life), and nations are fighting eachother for domain. Our main protagonist, Rex, is a very young, very cappable salvager chap. Salvagers in the world of Alrest submerge into the cloud sea, in hopes of finding valuable articles of the older world, and sell them for a profit (henceforth Rex wearing a submarinist suit).
Did I mention he's young? Because at the age of 15, he's doing this to send money home. But he's not completely alone, as gramps - a smaller, boat-sized titan - carries him over in his salvaging endeavors. It's not too long until Rex gets noticied, that he gets sent to a very special salvaging job, setting in motion the events of the game. Boy joins group of drivers, drivers stab Boy in the back, DriverNyancat is mad at drivers for that, a literal walking lighter says "nope" and resurrects Boy, hot animu action happens, gramps saves Boy, DriverNyancat and WalkingLighter, gets shot, DriverTotallyNotSephiroth stops caring, amd then the game finally starts. It's not like you don't control the main character until this point, but this marks the end of the introduction.
Now, in this world, Drivers and Blades exist. Blades are born from Core Crystals, that can resonate with people (but they will not always do), and those that succeed at resonating with a Core Crystal, become the newborn Blade's Driver. As a result, Blades can grant their power and protection to their driver. Blades do not have levels, but instead, in order to grow stronger, a series of tasks have to be completed in order to fill their affinity chart. These tasks are short and invidividually can be completed very quickly - it's when you want to complete several tasks that it starts taking some time.
All in all, I consider Xenoblade Chronicles 2 to be the go-to game for those that found themselves very uncomfortable with the openness of Breath of the Wild, or Skyrim, or really any other open world RPG. it's a very linear history, but you can just enjoy yourself completing sidequests and extra tasks to level your characters and completing your affinity charts, but it's still not anywhere near mindless.
Personal Score: 9/10 (There was a point where fighting the indivdiual mobs wasn't easier than fighting the bosses. Exploration is certainly not everyone's cup of tea, but it definitelly is mine.)
Recommended?: Yes.
Price: 60€? (I'm sure I must have missplaced the voucher for this one.)

NINE PARCHMENTS

Purchase date: December 13th.
Video: Full normal mode playthrough. (It's... a long game to one-seat.)
Hey! Remember that old game where you could be a warrior, a valkyrie, a wizard, or an archer? Gauntlet? Because Gauntlet (and by extension, Gauntlet Legends) are the two games that kept getting stuck in my head while playing this.
Nine Parchments is a cooperative action RPG, starring the students of a magic academy being sent off to recover the magical parchments for the school. Each character begins with three pre-set spells, and they can expand their spell choice as they progress through the story - each time they find a parchment. Left stick to move, right stick to aim, if you're looking for twin-stick action, this is a good place to look for it.
Characters can level up, and earn stat points that can be used to customize the characters by spending them on the different skill trees.
This game speaks in two languages: replayability and multiplayer. There are characters, hats, and weapons you can permanently unlock (and choose from, from the very star), enticing you to replay the game over and over, either to max their levels out, or to unlock everything. The game also supports online multiplayer, but right now you can only keep either a single player save, or a multiplayer save, and finding a lobby online is at times... impossible. There's nothing to fret however, character progress and unlocks are not tied to the story, so you do keep these, and a patch is already on the way to improve netconnectivity and add multiple save slots - a much needed feature because the game can take an obscene ammount of time to beat in a single seating.
But what the game does the best, in my oppinion, is friendly fire and elemental weaknesses. You see, every spell has an elemental attribute (Fire, Ice, Lightning, Death, Life, Steam, and apparently Melee is considered one too), and so do the enemies. Fire monsters will be invulnerable to fire spells, while in the other hand, Fire monsters will be extremally weak and easy to take out with an ice spell. Elemental weakness uses an opposing weakness model; ice and fire are weak between themselves, death and life are weak between themselves, but I still haven't figured out what weeds lightning out. In other words, they are always weak to their opposing, and inmune to themselves. And the layers don't just stop with the enemies' own element; monsters can also spawn with an elemental shield (that may or may not be the same element) that needs to be taken down before dealing damage to the creature, but it even goes deeper as sometimes monsters will have a small AoE that gives complete invulnerability to a specific element to everything in its reach, or instead, an elemental AoE that deals damage to, once again, everything in its reach. Yep, it's not you killing your friends, your foes can also kill their friends and help you a little. It's simply amazing.
Now, spells vary in qualities. You have throwable AoE's, you have cone of attack area effects, you have your classic projectiles, life drain, but the most interesting are the kamehame-like spells. When you use a beam spell, and it collides with a different beam, they mix, creating a new spell, and bouncing in a different direction. At this point, it's up to you to use simple geometry to backfire your opponent's (or your ally's) beams into their friends, or hold them until either if you runs out of magic. Good thing each spell has its own magic meter.
The game has four difficulties, and while in Easy and Normal, enemy placement is pre-set (meaning you can memorize them), on Hard mode enemy placement is randomnized, and in Hardcore mode, there are no continues. You do need to complete Hardcore mode to unlock the final form of each character.
Personal Score: 7/10
Recommended?: Yes. The game's a blast now, it can only be better once joining a multipalyer doesn't take a trillenia.
Price: 20€

Yooka. Yooka-Laylee.

Purchase date: December 14th
Video: 30 minutes of Yooka-Laylee.
It was finally out. I know a lot of people feel there's no need to play Yooka-Laylee now becuase Super Mario Odyssey is already out, but that's no real reason not to. I see both games offer a different game model, even if the same genre, and even then, Yooka-Laylee was never meant to rewrite the laws of physics, but just reinvigorate the genre, something thas been possible because of Yooka-Laylee, A hat in time, and Super Mario Odyssey launching close to eachother.
And I must say that I'm amazed with this game. Or rather, the beggining is amazing. This is Banjo-Forthy in essence, but only essence, for the good and bad. Once thing that is very common to see in videogames, is making the collision box of walls a straight, tall cube, preventing you from jumping on small slopes and salients the wall might, graphically, have and make sense jumping on. For the most part on Yooka-Laylee, model geometry meets collision geometry. This means you can jump on small salients, allowing you to go all around the place, and out of place too. However, this level of polish slowly fades away the further I headed into the game, which is a shame. It's the top thing I enjoyed the most.
The game plays like classic collecathon. You unlock abilities as you progress (and purchase them), these abilitlies help you reach out to places in previous worlds you couldn't reach, but you also need (at least one of) them to progress forward. I didn't particulatly have any issues with the camera, or the ice world for that extent. However, the game does conserve the unnecessary minigames, and while I could only play two of the retro minigames, handled by Rextro, it is the other minigame that makes me a sad, sad person. The cart challenge. You move forward in a cart, jumping, slowing your pace, speeding your pace, all to avoid obstacles and obtain gems, of which you need a set minimun to complete the minigame, and while it isn't impossible to beat, the level of precission you're meant to have handling the cart is nothing short of obscene in the later levels, as slowing down and speeding up have a reuse cooldown, and more often than not, you're greeted by an obstacle right after an orange gem. Hitting an obstacle takes gems from you.
Now, my favourite world in the game has to be the very first one, Tribalstack Tropics. It includes all of the good things in the game. With geometry properly meeting the visuals, you'll find yourself everywhere around the level with just a little of skill, and the challenges aren't too annoying yet. On the other hand, Capital Cashino has to be my least favourite. The world's layout is very geometrical and boring(I mean, it's a casino world, of course it's not going to have rough edges all over the place, that wouldn't make sense), but what makes it the most aggravating is the way you obtain the main collectible, pagies. Normally, in any part of the game, when you complete a challenge you gain a pagie. In capital cashino, you're meant to trade honeycomb casino tokens (10 of) for pagies, and while you can find these tokens flying around the place, the challenges will never or rarely never yield 10 tokens, meaning that you have to complete more challenges for a similar payout, which makes collecting pagies that more stressing (now, I didn't 100% the game, maybe there's an exception somewhere around).
Speaking of collectibles, outside the main pagie currency, there's also Play coins, Molleycools, energy expansions, heart expansions, ghost writters, and quills. There's one Play coin for every world except the hub world, which is necessary to unlock that world's retrogame. Molleycools are necessary to transform, on a one-per-world basis too. Energy and heart expansiosn increase your energy meter and maximun health, and unlike Play coins and Molleycools, they are in the Hub world too. Then you have quills, which is a game-wide currency used to purchase abilities. (Now, can anybody give me a rundown on how to pronounce "Quill"? I could never figure out during my playthrough. Maybe aah-aah-ooh-aaa-ohhh.)
Now, as much as I love the geometrically-sensical gameworld, what truly shines in this game, are the puns. True rareware humour runs happily campant, and I just couldn't see them coming. The puns. I couldn't help but idiotically laugh. I understand not everyone is a very punny person, but I am. I completely enjoyed the jokes. Also, Laylee is an adorable piece bat-wonder. Such a sharp tongue.
All in all, it's still a good 3d collecathon.
Personal Score: 7/10
Recommended?: Yes. A must play for everyone that claims to love 3d platformers.
Price: 40€

UNEPIC

Purchase Date: November 23rd (Prepurchased)
Video: 30 minutes of Unepic gameplay.
By all means, if thou dost speak the serpentine tongue of castillian spanish, on thine variant of europe, thou must entertain the act in castillian spanish.
Because the spaniard humor is on point. Completely, absolutely on point. For once in my entire life, I actually preferred to play a game in spanish over english. And if this wasn't enough, this is also spaniard software. While I'm not exactly a happy camper when it comes to the works of MercurySteam, or specially thrilled about Rime, I actually love Unepic. Spaniard movies usually triple-down on the humour side of things, often times bordering on the cringe, and completely forgoing seriousness - but Unepic completely forgoes seriousness and it actually works. I'm amazed. Simply, amazed. But enough talk about the humour.
Unepic is a 2d action role playing game with platforming elements, that I would not exactly call a metroidvania. The game feels a little too lineal for that, and, to be honest, it feels more like the original Prince of Persia games, where any trap would instantly do you. It didn't help that I started playing in the highest difficulty off the bat, either. And in my oppinion, that helped. Unepic bets on the roleplaying elements the most; sneaking, elemental weaknesses, learning your surroundings, overpower your opponents through smart, not brawn. leveling is slow but not rewardless, and not exactly mandatory to progress either, you unlock more spell categorise as you complete sidequests, and where and how you spend your character's skillpoints on level up does make a difference on how you can tackle the game, in a very D&D fashion.
While you could technically attack everything with anything, you will be discouraged to. Snakes have a long reach and will poison (and thereof murder) you, so using a spear might be a better idea. Enemies not made of flesh, like skeletons, or heavy armor, will recieve more damage from the slow clubs and greataxes than the faster dagers and swords; you really want to pay attention to these things as exploiting an enemy's weakness can quickly eliminate it, allowing for better control of the room, as the game introduces more and more enmies per room as it progresses; 'instagibbing' becomes a necessity. In the end, you wont have enough points to master every possible element of the game to tackle on every weakness, forcing you to choose a weakness for yourself. Maybe a jack of all trades? Maybe forgo melee for ranged damage? How about magic and its long cast times?
Game start with our main character Daniel Perez-Riverte, playing a session of D&D with his friends, trying to shoot an arrow at an skeleton, made fun of for doign so, and needing to use the restroom quickly. All in typical spaniard manner. As he prepares to take the seat, he finds himself... somewhere else. A castle somewhere else. I wont spoil any of the points for you, it's just too fun. The english translation actually does a good job of accomodating the humour, and even bringing some of its own. You will find out as soon as you kill your first snake.
2d, action, rpg, bets hard on the rpg elements, affordable. A good break from the roguelike/roguelite plus powercreep loop.
Personal Score: 8/10
Recommended?: Yes. (I WANT MORE.)
Price: 8€ (It had a discount when it was on pre-purchase, so it should be around the 10 €/$ mark now.

BRAWLOUT

Purchase date: December 19th
Welcome to brawlout, the one game set to take your switch by meteoric storm, at the very least, until an actual smash bros game hits the switch. But that doesn't mean Brawlout doens't have merits (or demerits) of its own.
I find it interesting, how Smash bros didn't just make a fighting game out of 2d platformer, but also how it spawned a whole new subgenre - brawlers. Super Smash Bros melee had such an impact on everyone that even Brawl could not live up to the title, and titles were developed in its spirit. What I find amazing, albeit sad, is that titles that are specifically aimed to "fill that smash bros gap" always try to mimic or clone Smash Bros Melee. Characters become a remix of the meta in Smash Bros Melee, features are first and foremost what matters in competitive Melee, and little or no thought is put outside that. Thankfully, brawlout does enough to be its own game, and something worth playing even after the next smash bros launches, but like every other brawler, it also does too much stuff like Melee.
The only mode worht playing, is online versus, and even not so much yet. The AI is very barebones, and difficulty does not really come from a near-perfect exceution of its movements, but from getting ganked by multiple of them at the same time. This so true than when facing the single player campaign, choosing an higher difficulty simple drops another AI in each stage. I get the point, but I don't really feel the challenge.
Online play is also taunted negatively by lag. It's a mix of netcode and matchmaking being too broad, as lag can hit anytime in any match, no matter how close or far. It also depends on who hosts, but while that's a controllable variable, it does not control the netcode. While the lag doesn't make online matches unplayable, it is something that can be adapted to (I, as a former runescape player, am the lag), but not something that should be accepted. While I could take advantage of the slower pacing of the game, it completely throws off everyone else. It's no fun.
There's also a problem with character balancing. While the core team (ie.: the brawlout exclusive cast of characters) ahve a nice set of shortages and reach, it feels like the guest characters (Hyper Light Drifter and the Guacamelee guy) do not really use the same edge when balancing. Hyper Light Drifter is the equivalent of a sword user in Smash Bros, with good reach and natural-feeling combos, but he also has access to the equivalent of Fox' pistol and shield. His reach isn't just good, he also has some abnormally fast recovery, leaving his only downside a somehow under-performing recovery.
Now, Brawlout does away with shields and grabs as mechanics, and instead introduces the rage meter. As you land hits or recieve hits, your meter fills. At 50% full, you can press L+R to free yourself of a combo and push the enemy back, allowing for a brief moment to counter-attack or return the game to neutral. If you use your mater at 100% instead however, you lose the sideffects of having a high damage%, as well as gain extra throw distance when landing attacks, which allows you to survive just a little longer to completely dominate your opponent. This puts the game on a more agressive pace, but also one that won't allow 0-to-KO combos.
Sadly, when it comes to unlocking items, like characters, skins, or other cosmetic stuff, it boils down to grinding. When you complete dialy missions, or reach a certain level with a character, you'll be giving a reward of either character shards, crystals, or gold. These shards will allow you to unlock a new character once you collec them all (in true F2P mobile game fashion), but the crystals and gold are used to purchase three different kinds of piñatas - the stand-in for lootboes in this game -, so what you unlock is completely random.
This is not the only brawler that does this. Brawlhalla also gates unlocks after a massive ammount of grinding - that should be met if you play the game regularly, it's a pvp game afterall -, and the do that after copying the coldest parts of the smash bros franchise (ie.: wavedashing), but they completely forgo gating unlocks behind actions, and simply drop a huge grind inside, instead. At least, in brawlout, everything is acquired via playtime, as in Brawlhalla there is a cash shop.
All in all (this seems to be today's motto, All in all), Brawlout will at least Brawlhold-you-out until the next smash game releases, but still has charms that make it fun. If you're experienced with the genre, it will quickly trigger your muscle memory.
Personal Score: 6/10
Recommended?: Yes. (WAIT FOR THE ONLINE FIX. DO NOT PURCHASE BEFORE THAT.)
Price: 20€
A patch is in the works. Source

Portal Knights

Purchase date: December 25th
Video: 30 minutes of Minecraft meets Zelda.
Merry self-christmas gift. Now, Portal Knights, like Minecraft, is a builder game. You take blocks from around the place, and make your own home. Unlike Minecraft, Portal Knights also has a focus on its action rpg aspect, where you pick a character class, level up, spend stat points, gear up, and become more powerful. Portal Knights is also not compromised of one massive world, but instead, each biome is its own map. While I chose to play on large, the maps weren't really that, that big.
Now, to progress from one island the next, you have to find a portal, then place portal cubes inside it to reactivate it. What this achieves is that each biome is self-contained, and, as a true builder game, some items are exclusive to its biome, may they be decorations for your house, or tiered materials that you need to become stronger. In this sense, Portal Knights reminds me more of Terraria than it does remind me of Minecraft, as there's a sort of cycle going on about ugprading your character. You don't just ugprade your gear; you also upgrade your crafting stations.
So, with a smaller world, and a combat that feels erratic at times, why even bother picking up Portal Knights over Minecraft? I personally owned Minecraft on PC for a long time, and when I did purchase it up, it didn't have the hunger system yet. I detest hunger systems. No matter if it's Minecraft or ARK. These annoy me to no end. This is where the action RPG aspecst of Portal Knights shine over Minecraft. As I'm not limited to make sure I have enough resources to explore the exterior, and I don't really have to fear for my low-tier tools I spent five billion years gathering materiasl for, to break. That is how I feel about Minecraft. Now, tools do have a durability in Portal Knights, but durability can be repaired with a very easy to craft item, and it repairs all items in your hotbar, not just your active item, allowing you to slash and mine without as much worry.
Outside building, Portal Knights is a very Zelda-ish game when it comes to boss encounters. While combat against normal monsters feels rudimentary, and at times cheap, there is always a trick thatackle them safely, and bosses have mechanics - they aren't just big HP sponges, and can be taken down quickly even when undergeared, as long as you exploit their mechanics. Now, I'm talking here like this is an universal law, but the truth is that I only got as far as the first boss.
I was trying to finish off Unepic during the time I picked up the game, so I haven't been able to play much more of it yet.
Personal Score: 7/10
Recommended?: Yes (Hates hunger as much as me/looking for more than just building/wants something like minecraft, but not minecraft)
I forgot to mention the game has online multiplayer, but you can only play online with friends, There's also a holiday-themed event island active right now, which will last no more than a week from now. Access to the event island requires yellow warp cubes, which can only be created - sort of - after beating the first boss. Alternatively, ask a friend to join your world and use some cubes of his own.
Price: 30€
Mighty Gunvolt Burst: Copen DLC mini review
Purchase date: 28th
At this point, you might realise I'm infatuated with this game. While I did pick up only Copen's dlc, two other characters were released at the same time. I will focus this mini review on Copen's dlc, as that's the only one I could play through.
Copen plays like Copen. He's still the same Adpet-hater from Gunvolt's games, and his objective in the game is to make a more appropiate game for her sister. As a result, you will always fight Gunvolt when confronting another playable character, and you will be aided by Back, instead of Gunvolt.
Enemy placement and powerup placement have also been remixed, so you can't find them in the usual places. The shake up on enemy placement also makes the game harder, as they didn't trade them for weaker enemies.
Also, you will have Lola and the Ex weapons at your disposal. Lola can be customized too, and the element you costumize her with (which is not the same as the elemetn you customize your weapon with) affects the beheavior and type of weapon. You can have a gigantic drill!
Copen's aerial movement is an airdash hybrid - you can gain some altitude or descend if pressing up or down while airdashing, but air dash is not avaliable by default. He also gains ccess to three bullet types, each mimicing the archtype of other characters. Copen's default weapon is highly customizable, the second bullet type has a differnt array of customizations, and the third one can't be customized at all, but behaves iin a unique manner.
Recommended?: Yes.
Price: 2€
Month Cost
April 2017 125€
May 2017 101€
June 2017 130€
July 2017 64€
August 2017 45€
September 2017 202€
October 2017 201,5€
November 2017 85€
December 2017 180€
I need to put a firmer grasp on my wallet. Brawlotu was compulsively purchased. That said, I wish somebody announced their game is going to be on the eShop, they also announced the price so I could structure my purchase priority better. Specially if it's a title I'm going to pick up anyway. For example, this month released Phantom Breaker Battlegrounds, a game I already own on PC, but never had so much luck to play multiplayer. Since they're enabling the online multiplayer features only after nintendo activates the paid system, I chose to move the purchase to January. Which means it's going to happen anyway.
This cements October and November as the most costful months of the year. It's nice to have insight of my own expenses this way. I used to spend much more on trading cards.
THE SHAMELSS SELFPLUG
Looking forward to 2018, I'm looking into finally branching out. While I still want to create tehse monthly articles, I would like to dedicate myself even more into writing articles. While video reviews might still be a away off, as I'm helplesssly shy in front of the mic, you can support me by checking out my youtube gameplay videos channel, where I upload the gameplay vidoes I use for the State of my pocket articles. I also upload my (successful) speedrun attempts, and soemtimes even lose a bolt and... upload something completely random.
I'm also looking into writing article reviews for games as soon as I finish them, instead of waiting for the end of the month.
That said, a video review channel is indeed in the works. I just need to... uh... do a video.
Youtube: SpanishVanguard's Salt Mine
Blog: SpanishVanguard's Media Cavern

A year in retrospect

I'm looking forward doing my own Game of the Year thingie by the end of February, as that marks a full year-round of Nintendo Switch goodness. Now, I would love to do that article in a more serious manner, and as you know, Personal Score does not quantify quality. Thereof, I would like to ask all of you to write your favourites in this form Link . My plan is to do a more traditional, 0-to-10, 0 worst, 10 Perfect analysis of the top 10 mentioned games, however, I would only do so if these games have already been reviewed in any previous State of my Pocket entries (as I can't really purchase 10 more games out of thin air). Yell loud enough however, and I'll consider breakin this rule. I'm looking forward your answers.
All games on this article have been purchased with my own money. I thought it should go without mention, but just in case, I'm stating this.
submitted by SoloWaltz to NintendoSwitch [link] [comments]

[Trip Report] One week, three Brits.

We just spent a week in Vegas split between two hits and three hotels.
This is my 6th time in Vegas, my fiancé’s 3rd time, and my friend’s 2nd time. We love the city. It is the only place like it on Earth. I love it, but this massive adult theme-park needs to be treated with respect and best approached with experience. So, I hope this report will help others.
We were here last year, and although we had an amazing time, we did make some mistakes. This year’s trip was refined to near perfection.
Flights (UK to Vegas).
We’re from the UK. We flew direct with Virgin Atlantic. As far as I know VA are the only airline that flies direct from UK to Vegas. We used 80,000 airmiles to upgrade to Premium seats. When you’re sat on your arse for 11 and a half hours, the extra comfort, space, and legroom are well worth it. It also means the actual cost for the flight was super low compared to booking Premium seats without miles (£400 compared to around £1500).
As it's a 747, I would recommend getting seats on the upper deck. As it is the top bulge of the plane, it only holds around 70 passengers. It feels exclusive, with faster service from the staff, shorter lines for the bathroom, and far less chance a child or baby will be sat near you.
Jetlag.
Something I didn’t take into account last time was the effect of jet lag. We paid for it. With the West Coast being 8 hours behind the UK, we tried a different tactic this time around. As soon as asses touched seats on the plane, we adjusted clocks to Vegas time. We respected the need to sleep by front-loading the flight with lots of booze and soon got our heads down. With those few hours of sleep, we were much better adjusted when we landed.
ESTA.
Immigration into the US can be a pain, but here’s a tip; if you’ve travelled to the US before with the same ESTA, you can use the automated passport scanners and skip the massive line.
Food.
We’re foodies. We’ve traveled the world and eaten at many Michelin Star restaurants. It’s our thing. It’s our passion. We had high hopes for Vegas food last year, but we came to the quick realisation Vegas can’t do quality. It's not surprising. The sheer volume of people that pound the strip means restaurants don’t really need to try to turn a profit. As I said above, Vegas is a theme-park. It supplies the fake and gaudy like no other, but on the flip side it can’t really do genuine or authentic. Last year we had to pay truly spectacular amounts of money before we got a properly impressive meal at é by José Andrés in the Cosmo. I can’t afford to do that again. So, this year we did things differently. We embraced the brash, the massive, and the crappy and ate like the locals.
Finances.
Vacations are my opportunity to live large. I look forward to them all year, and save for them with the intention to experience things way beyond my normal life. I want luxury. I want finery. I want to be treated like a rockstar, because these things just don’t exist in my day to day life. I spent a lot on this holiday, but that’s because I saved for it and budgeted hard for it. If you’re doing Vegas, then you have to do it right!
Hotel 1: The Vdara.
After the flight and immigration we got a cab to our first hotel; the Vdara. What a brilliant hotel. It doesn’t have a casino attached, so is less Vegas and less insane than many strip hotels, but I’ve been there and done that - so this was a beautiful, calm hotel for the start of our trip.
We went for a Lake View Suite. Sounds fancy, and it was, but so much cheaper than an equivalent at one of the other big hotels. The room was massive, and modern. It also had a microwave and food preparation area with fridge separate to the mini bar.
The Vdara also has a nifty room service robot that can deliver snacks and drinks to you autonomously. It is a novelty now, but it worked well and I can see it being rolled out to other hotels soon.
As for location, the Vdara is right behind the Aria and the Bellagio. There’s a sneaky walkway to the Bellagio, or a short walk across the valet to the Aria. From either of these hotels you are straight onto the strip.
Adventures.
Day 1.
First port of call was a walk down the strip to In-n-Out burger next to the High Roller. We don’t have In-n-Out in the UK so its a real treat.
We walked the strip until well after dark, visiting Caesars, the Bellagio for coffee, and finally back to the Vice Versa bar at the Vdara. It is a quiet lobby bar with a calm outside section. We had a few drinks there and then off to bed.
Day 2.
Breakfast at Eggslut at the Cosmo. Expensive, but very tasty. Get the cookie. I has just the right amount of gooey inside and salt crust to make the perfect pud.
Back to the Vdara for a workout at their OK gym and then relaxing at the pool. They do a bag check, but we just had water and coke so let us in. I think they were looking for booze.
After our fill of the sun (still 30o C + in October) we made our way back to the Cosmo for a late lunch at Block 16. This is their new “street food” area with an excellent selection. We went for the sushi rolls at Tekka. Really good, and bigger than expected. They also have Asahi on draft. Again, a little expensive for the type of food but nice.
Hopped in a taxi for a walk around the canals at the Venetian, then over the the Wynn for drinks at Parasol Down. We like drinking outside, and it was really relaxing sipping cocktails by the waterfall. I had a crab cheesy dip thing with breads that was surprisingly tasty.
We headed back to the Vdara to get ready for our evening at the Luxor. It started with drinks at an Irish bar I forget the name of. It actually had genuine Irish staff and live music, so the fakery was better than most. A few pints later we went to see the Blue Man Group. Hilarious and a lot of fun. Well recommended.
After BMG we wandered to the Mandalay looking for food, but their restaurants were all taken over by a massive convention. We hopped into a cab and made our way back to the Cosmo to Beauty and Essex for food. The restaurant was very cool. You enter through a secret door in a cheesy gift shop. You’re then lead to a dimly lit, intimate table by a pretty server lady. Food was only OK, but definitely not up to scratch for the price. However, the atmosphere was amazing.
Day 3.
Breakfast was a 15 inch pizza slice from Pin Up Pizza at Planet Hollywood. Horrible, greasy pizza, but the novelty was fun. We checked out and picked up our car from our Turo host, a Tesla Model X for the next leg of our trip; a week in San Diego. Amazing city. Go.
Vegas Day 4.
Hotel 2: The SLS.
It was fight night. Hotels were stupidly expensive because of McGregor vs Khabib, so we stayed for one cheap night at the SLS. When we booked it it was still the W, but the SLS since took it over. The room was a Fabulous King, but I’m not sure that name is relevant anymore. Anyway, the hotel is still in a state of flux. The W side was dead. The bar was closed and the few remaining staff seemed to just be milling around. It was odd.
The room was spacious, and had an interesting theme, but seemed a little empty given its square footage. It did have a mirror above the bed, though. Very Vegas. After the long drive from SD, we freshened up and got dinner at Bazaar Meats by José Andrés. This was my favorite meal in Vegas. José Andrés can actually be counted on for a great theme and good food. It wasn’t quite good enough for the price, but it was closer than any other restaurant we visited on this trip.
The atmosphere and decor were incredible. A massive industrial fire pit grilling many meats greets you as you enter. The entire room is bordered by the various kitchens and preparation areas, and produce is proudly on show. There were some freakishly huge vegetables and a vast array of meat slabs all around. Of all the Vegas restaurants I’ve visited, the theming here was on point.
After dinner, we stayed at the SLS for drinks around the casino watching the fight in the sports bar.
Vegas Day 5.
Hotel 3: The Cosmopolitan.
We checked out of the SLS quickly, glad to be away from its strangeness. As if to confirm our ikky intuition, we passed a crime scene investigation outside, little orange cones all over indicating spent bullet casings. Welcome to America, motherfucker!
We headed to our next and final hotel - the Cosmo. What an incredible place. By far and away my fave hotel on the Stip. In addition to the hotels this trip, I’ve stayed at the Stratosphere, Luxor, Aria, and Bellagio. This was better than them all.
Even though it was around midday when we hit the check in desk, the concierge sorted us out with a room upgrade to an immediately available room. With three of us sleeping in one room, he wanted to ensure we were comfortable, so booked us into an unlisted suite with two bathrooms, a japanese soaking tub, and a massive balcony on the 55th floor overlooking the Bellagio fountains and the strip.
That view was breathtaking, and the room was stunning. Only one minor issue - we found a diaper behind the sofa that housekeeping had missed from the last guest. We complained to the front desk and they sorted it with a $75 credit and resort fees refunded. Score!
Lunch was at Secret Pizza. A good slice. Be aware they have more slices available than is on display.
We went to Walmart to pick up booze and snacks. And a kettle. I’m English. I need my tea. Vegas hotels don’t have tea and coffee making facilities in the room, so a $15 kettle and some tea was a must. For the cost of three drinks at Starbucks, this is a good move for us Brits. The Cosmo room also had a little bar with additional fridge to the mini bar, so we packed that bitch with booze, mixers and fruit.
After Walmart we picked our friend up at the airport and got her showered and dressed ready for dinner. A few drinks at the Chandelier bar in the Cosmo, then over to Jaleo by José Andrés. I’m sure you’re seeing a theme with our booked restaurant choices, but José is consistently good. Jaleo was no exception. The paella was a touch disappointing this time, but the other dishes were amazing.
We drank a bit too much sangria, so kept the party going with drinks in Beauty and Essex. It may be a restaurant, but the little bar area also has seating for drinkers to watch the patrons come and go (and the pretty front of house ladies). It proved a great spot to people watch and enjoy their amazing cocktails.
After too many drinks, we retired to the room and enjoyed the view with more drinks and snacks on the balcony. That experience was priceless. The twinkling view of the Vegas madness far below our own intimate little party felt very special. We got pretty messy loving that very special moment, and eventually found the bed. After all, our friend had been up for nearly 35 hours. Hardcore!
Day 6.
To work off the punishment to our livers the night before, we hit the Cosmo gym. It is OK, and actually has a good number of heavy dumbbells. Many hotel gyms I’ve been to stop at around 60lbs but the Cosmo went way up to 100lbs weights. There were only two benches though, so I can see it being a problem when busy.
We got brunch at Lardo in the Cosmo Block 16 street food thingy. Great food, but three sandwiches, a coke, and one fries cost nearly $75! Fucking ridiculous. Street food prices these are not.
After nursing my abused credit card, we headed to The Range 702. We’d booked the Triple Threat package where you get to pick three guns of your choice with 25 rounds each. I shot a Colt, a P90 and an M4. The girls both opted for two handguns and an AK47. The automatic rifles were quite an experience. Loud and violent.
I have shot at The Strip Gun Club before and they were very attentive and let us take our time. Our shooting at 702 felt a little rushed in comparison. They have you shoot all your guns back to back, so for the girls especially they were a little beaten up after their sessions. It would be better to alternate shooters with each gun to give the wrists a rest, but hey, it was a noisy, blasty, shooty good time anyway.
After the blasting we went back to the Cosmo to get ready for our evening. This is where we again paid for wanting to wing it and not book too many things. All dressed up, we headed to the Bellagio because we wanted some drinks at Hyde to watch the fountains as the sun went down. It was booked out by a conference party. So we went to try at Spago. Same story. Booked out by conference weenies. We tried back at the Cosmo at the Chinese Mexican called China Poblano, but again the same fucking story! Booked out by conference weenies.
We said fuck it, went to the room, threw on our shorts and sneakers, and hit the strip for a dirty night. We walked the craziness with slushy margaritas and ended up at In-n-Out again. We had a burger and then went on a drunk hunt for pudding.
Ok. Let me make one thing clear. If you cover a cupcake or doughnut or cookie in enough frosting to choke a donkey, then it will just taste like frosting. And it seems like that’s all you can get at the quick and easy places on the Strip. Our failed pud-hunt brought us to Caesars. I remembered the Gordon Ramsey restaurant did a sticky toffee pudding. Somehow we got seating for three, even though we looked like we’d just been kicked out of a pool party.
I say somehow, but when we entered we could see why.
Gordon Ramsay’s Pub and Grill is the perfect metaphor for Vegas. I’ve eaten at two of Gordon's Michelin starred restaurants in London and one that didn’t have a star. They are all exquisite. Decor, food, service and the general experience all live up to his reputation for perfection. London is possibly the best place on earth for fine food. Gordon has to be on top of his game to make it there. And he does. Vegas he does not. Vegas is about churning out vaguely thematically relevant crap to the clueless for huge profit. Gordon’s Pub and Grill is hilarious. The theme is old English pub in the middle of a Roman themed casino. With TVs. Lots of TVs. It’s as if someone described a pub down the phone to the designer it’s that bad.
We had the corned beef poutine (not an English pub dish) and and the sticky toffee pudding (better). The poutine was terrible. Just fries with pastrami meat (not corned beef) and bad cheese. There was hardly any gravy. The pud was good though, but maybe that was because of a few sunk pints. It hit the spot and the size of it caused comment from the table beside us (who were eating burgers - sigh).
Anyway, after done there, back to the room for more balcony drinks and that view.
Day 7.
A quiet one today. Using the room credit we got a daybed at the Cosmo pool. The cabana bed thing is a $200 minimum spend. The $200 lasted us all day. We managed to eat well, with breakfast, other nibbles, and a few drinks reaching $200.
The pool is gorgeous and the attendants were very attentive (hence the name, I suppose).
By the time we’d spent our credit, it was nearly dinner o’clock.
Dressed up pretty, we headed to New York New York and got Shake Shack burgers. Tasty. Not quite In-n-Out good, but still better than anything in the UK. We played some giant jenga with some random people at one of the outside bars, then went to the Zumanity show.
Zumanity was great fun. Very naughty, funny, and the acrobatics were impressive. Well recommended. The boobies on show and the sexy theme got us ready for our next stop - the Palomino Strip Club.
My fiance and I had been to the Palomino the year before and we loved it. It is the only club in Vegas that does full nude and booze so it is a no-brainer to be number 1. Our friend had never been to strip club before, so that night was a special treat. We got a bottle service table at the runway with champagne and a stack of ones. It was spectacular pervy fun drinking, watching the girls, and chatting with them as they visited our table. We all got a few sofa dances and had a brilliant night. The girls were super attentive, really looked after my friend as it was her first time, and made us feel very special.
We got a drunk burger at In-n-Out (our last - I promise) and somehow made it back to the room alive
Day 8.
Our last full day. After the craziness of the night before, we slept in.
Brunch was at Mon Ami Gabi. Much like Gordon’s Pub, this place was a hilarious parody of a Parisian café. It was nice to sit outside and watch the Strip go by as I munched my lunch, but the food was pretty bad for the price.
After brunch we walked up the Strip past the Mirage and then over to the Venetian. The girls did some hard-core shopping while I made stupid comments, made their lives difficult, and generally didn’t help. I don’t like shopping, OK. Because I’m a child, they soon gave up. Back to the room for our last bookings of the trip. Yay.
After getting pretty, we hit the Skybar at the Waldorf Astoria (previously the Mandarin Oriental). Gorgeous views and really tasty cocktails.
We hit up Lemongrass for dinner without a booking because the Aria was next to the Waldorf. We ordered way too much food, so got most of it boxed up. We dumped it at the room, and then grabbed a cab to the Wynn for our last big destination.
We were on the guest list to see Afrojack at Intrigue. Great club. The line wasn’t too bad. About 30 minutes as they checked on everyone. My friend had a bit of an issue with her ID as it is an English driver's license, but she found a picture of her passport on her phone to confirm it was her. The girls both got two free drink vouchers and I got one (am I not pretty enough?).
The club was just my thing. It was not massive, but still big. The large outside area around the fire fountains and the waterfall was perfect to escape the heat and craziness of the dance-floor. We stayed for far too long given we had a 9 hour flight to catch the next day, but it was worth it. An amazing last night in an amazing city. Of course when we got back in we ate the rest of the Chinese food on the balcony.
Day 9.
One last (expensive-ass) Eggslut, and we were on our way home.
Thank you Vegas.
submitted by mkgl to vegas [link] [comments]

Giant Jumbo Deck of Big Playing Cards Poker Set (8 1/4)

Giant Jumbo Deck of Big Playing Cards Poker Set (8 1/4)

#cheap kids toys #cheap kids toys and games #kids toys and games
Bring more fun to your usual card game! Jumbo playing cards are a fun alternative to traditional playing cards. They can also be used to build a giant house of cards or decorate a birthday party. Use them as an accessory prop for a magician costume for halloween along with a top hat to perform magic tricks.
From classics like Texas Hold'em and Poker to the family friendly Go Fish, these deck playing cards are perfect for Las Vegas decorations themes, novelty gifts, birthday party favors and more! They make for some funny photo booth props and novelty games for a unique magic party.
This jumbo deck includes 52 standard print playing cards and 2 jokers. Box included to store them when not in use. Each card is printed on heavy-duty card stock coated on both sides to ensure an authentic feel.
It is time to gather the entire family for fun nights of dice games with this novelty playing card set. Brings out more fun than your usual card and dice set card games! Perfect for las vegas decorations theme, novelty gifts, birthday party favors and much more! Fit for math learning, casino theme, board games, party favors, and party decorations.
Enormous sized cards measuring at 8-1/4" wide x 11-3/4" long. Fun for children and adults! A must have photo booth kit playing cards for entertainment.
submitted by superzoutlet to u/superzoutlet [link] [comments]

Our MEGA-REVIEW of this past weekend's Vegas Exchange

As lurkers who’ve benefited from the advice here in /swingers, we thought we’d share some of our own thoughts about the Vegas Exchange, a well-promoted annual hotel takeover.
Plus, we are upvote whores. ;-)
We were a little hesitant going at first, given that our requests on here for reviews or opinions solicited almost zero responses. And while the organizers have advertised the event here and on Facebook, etc., they seem to not respond to questions, which is disappointing.
But TL;DR, it was a real takeover, it was big, it was mostly fun, but the venue they chose this year was terrible and we probably won’t go back as a result.
----- CROWD -----
This event was Thursday daytime to Sunday morning. We found the crowd was a little older the first night (average age probably around 45-60) but the next two nights (they sold single-day options) brought out some younger people. On the last night, there was a healthy number of people from their late 20s to early 40s.
Like many lifestyle events, people were friendly when approached, and more willing to approach you after they’d had a few drinks. ;-) It’s always a more friendly crowd than a vanilla vacation, and this was no exception.
----- PLAYROOMS -----
Okay, we know this is the only paragraph you are actually reading, you dirty fuckers. ;-) There was only one playroom but it was big and quite well done. You had to change into either towels or nothing in an awkwardly well-lit little room outside the playroom before entering. You got a SLS-branded bag to keep your clothes in. We ended up with like four or five of them. They had lube at the entrance (from a sponsor, Swiss Navy — it was actually pretty good stuff).
They had low red lights glowing the place up, and lots of options for either group play or couples on their own with closable curtains (boo!). There was some nice up-tempo music going on. The single beds around the outside of the rooms had sheets, which was awesome, but oddly the group play beds (4-8 mattresses pushed up) were vinyl without sheets. One very nice touch, all the mattresses were on small cots so they were raised up just a little bit. :-)
The volunteer attendants were very quick to reset the bed after you were done — swooping in quietly with fresh sheets or a sanitizing wipedown.
But if you’ve been in big playrooms, this was one of them. Luckily, there wasn’t a lot of loud chatter and laughing, as can sometimes ruin other playrooms, and the only real downside was that the playroom didn’t open until midnight! We’ll say that again — the playroom didn’t open until midnight! (There was an hour in the afternoon but we don’t know if that was really used.)
----- INVITED VIP GUESTS -----
They had invited/paid a number of semi-famous people to participate, do seminars, hang out at the pool, etc. Our two highlights were:
— Dr Jessica Reilly (of Playboy TV’s Swing fame) who did a funny and surprisingly helpful session on oral techniques, then led a smaller group through play in the play room. We chatted with her at a party after and she’s really awesome. (Yes, she has an actual PhD. No, she probably won’t play with you.)
— The Dominatrix of Ditties, who you may have seen on lifestyle cruises and other events. She’s funny as hell and we had a great time getting to know her after her show.
— Some porn stars — there were some porn stars there, including Allie Haze (who was super-sweet and was pretty much ignored at the pool party because people were apparently intimidated by her — we had a good chat with her), a couple of others, some drunk older guy with really bad jokes, and Ron Jeremy because of course Ron Jeremy. He didn’t seem like he was in a very good mood. To be fair, the event didn’t really give them any place to set up or do anything or announce they’d be at a certain place at a certain time. I hope they sold some DVDs or had some fun in the playroom or something.
----- SEMINARS -----
We only went to a couple of the seminars and they were hit and miss. Dr Jess’s seminar was really good. It takes some level of guts to present “how to do oral sex better” to a room full of 500 swingers. The Allie Haze one (“behind the scenes in the porn industry”) was great when she was talking, and unbearable when her buddy (see “drunk older guy with really bad jokes,” above paragraph) would talk. We left early and hung out with her by the pool later for a few minutes.
----- POOL -----
There were actually three pools at this place but only one was really used. It was always packed and there was NO shade (i.e., ZERO) until about 6:30pm. There were two cabana thingies which seemed to be reserved for VIPs, and the only chair areas with umbrellas were camped on from 10am onward.
As for pool entertainment, it was about what you’d expect — a pretty good DJ, and a guy occasionally shouting things into the microphone “Come up! Get up! Yeeeeah! Party people! Yeah baby! Hands in the air! She’s so sexy!!” and so on. They had a few Hedo-style games like “Who has the hottest ass” and so on.
----- ENTERTAINMENT and THEMES PARTIES -----
There were some good parties with an “80s glow” theme and a “dress to impress” theme — basically a big dance floor and some standing tables scattered around. These themes were a little muddled.. there wasn’t really any communication from the organizers about what the themes meant (for instance, the dress-to-impress was listed as “Fire and Ice”) so it made packing tough. And I’m sure many of you in here know that swinger party outfits can be performance art!
But the highlight of our trip was the last night. They moved the party up to the rooftop and had brought in a circle-like group of acrobats and dancers. It wasn’t actually a stop-what-you’re-doing-and-watch show, it was more just something to look at when you were wandering around, but it was beautiful on the roof, in the warmth, with all the sexy people around.
Also, since it was the last night, everyone seemed a bit more keen to finally nail that couple they had their eye on... ;-) More people drunk and way more flirting/kissing. We are not saying this was a bad thing. ;-)
----- TRADE FLOOR -----
There was a pretty good sized trade floor that was open a lot — jewelry, sex toys (we bought a stainless steel prostate massager — gulp!), booths for lifestyle travel companies, a booth for Oasis in Toronto, some booths for the porn starlets (who never went to the booths, apparently)... and even a guy who was selling marijuana-laced lollipops. He wasn’t there after the first night. Coincidentally, I’m sure, that was the night the cops started patrolling. ;-)
----- SAFETY AND SECURITY -----
They really did have their shit together on this front. There were, of course wristbands, but also a small crew of volunteer security people checking up, tossing people out, giving warnings, etc. We didn’t get to hear much of the drama but with the porn stars tweeting out where they were that weekend, apparently they tossed something like about 40 people (read: single guys) out each night.
One of the volunteer security ladies said they caught one couple either selling or giving their wristbands to people on the outside.
Also, said security lady was really hot. Also, if said security lady is reading this, PM us. We have unfinished business with you. ;-)
----- VENUE -----
This year, it was held at the Alexis Park All-Suite hotel, about a 30-min walk off the strip. It was within easier walking distance to a CVS, Subway, a nearby hotel (Rumors), and the Hard Rock casino. Which was a good thing. Because the food at this place was T-E-R-R-I-B-L-E. More on that in a moment.
The venue itself was clean, nice and cool, and seemed to be fairly well cared for. It has a small gift shop with stupid little tourist trinkets, instead of things you, you know, might need.
The Internet was free but spotty. There was one network for inside your room, and another for the public areas. Both would drop out completely if you weren’t using it for more than a few minutes. So don’t count on reliably getting messages, notifications, and the likes unless you manually reconnect the network several times an hour.
----- FOOD -----
They only had one restaurant (it looks like two, but it’s just two different doors with different decor and the same menu). The “chicken quesadilla” came with, literally, no chicken on it and it was a gooey mess of oil, cheese, and tortilla. We were still charged for a “chicken quesadilla.” The appetizer nachos was HUGE and had 7Eleven-style nacho cheese poured on it. Both servers we were served by seemed confused by what was on the menu.
There was no food included with the takeover, except for boxes and boxes of pizza that arrived on the pool deck every night at midnight. The hotel staff kept claiming there was a taco buffet, but we never saw one.
There is no coffee option at this hotel either, other than walking into, essentially, the kitchen wait-staff area and interrupting them. And that coffee was really bad. And there’s nowhere even nearby to get a decent cup.
----- ROOMS -----
The rooms were basic but clean, not at all “run down” as we’d seen on some review boards. The mattresses and pillows were comfortable, though it was a little scant on the bedding options.
There are no rooms in the main building — this resort has about 15 smaller two-storey buildings, so if you are in a building quite far from the main building you’ll be walking a lot (and in 100-degree weather).
This is an all-suites hotel, and each room has a kitchenette, but there are no utensils, no bowls, no plates. All you really get is a microwave and a counter. And a cheap coffee machine.
Worst of all, there was no cold water in our room. At all. All the water that came from the taps was scalding (literally scalding) hot. The best the hotel could offer was to tell us to run all the taps for 15 minutes and flush the toilet 3 or 4 times. (Which I’m sure is a totally sensible thing to do in a desert.) Even so, the water never even got lower than lukewarm.
----- IN SUMMARY -----
So there you go, fellow Reddit pervs, it wasn’t bad. Some of the entertainment was pretty fun, as was most of the crowd. The playrooms were well set up, other than the group beds being vinyl only. The food, though, was terrible and limited, and the rooms really weren’t set up well.
We’ll keep going to lifestyle takeovers, but probably not this one again unless they find a better venue with actual food — and maybe hosted it in a cooler time of year.
So hope that helps people next year who, like us this year, were searching this subreddit for information about the Vegas Exchange.
We are happy to answer any questions you have about it — and if you were there with us, say hi!!! :-)
And PM us if you want our handles on SLS, ITL, Kik, etc.
Especially if you live in Vancouver and you're hot. Just sayin'.
submitted by lisaandscott to Swingers [link] [comments]

BIP39 Words list

Nothing special, just a copy of the current list (for the future) of what can be found at https://github.com/bitcoin/bips/blob/mastebip-0039/english.txt
abandon,ability,able,about,above,absent,absorb,abstract,absurd,abuse,access,accident,account,accuse,achieve,acid,acoustic,acquire,across,act,action,actor,actress,actual,adapt,add,addict,address,adjust,admit,adult,advance,advice,aerobic,affair,afford,afraid,again,age,agent,agree,ahead,aim,air,airport,aisle,alarm,album,alcohol,alert,alien,all,alley,allow,almost,alone,alpha,already,also,alter,always,amateur,amazing,among,amount,amused,analyst,anchor,ancient,anger,angle,angry,animal,ankle,announce,annual,another,answer,antenna,antique,anxiety,any,apart,apology,appear,apple,approve,april,arch,arctic,area,arena,argue,arm,armed,armor,army,around,arrange,arrest,arrive,arrow,art,artefact,artist,artwork,ask,aspect,assault,asset,assist,assume,asthma,athlete,atom,attack,attend,attitude,attract,auction,audit,august,aunt,author,auto,autumn,average,avocado,avoid,awake,aware,away,awesome,awful,awkward,axis,baby,bachelor,bacon,badge,bag,balance,balcony,ball,bamboo,banana,banner,bar,barely,bargain,barrel,base,basic,basket,battle,beach,bean,beauty,because,become,beef,before,begin,behave,behind,believe,below,belt,bench,benefit,best,betray,better,between,beyond,bicycle,bid,bike,bind,biology,bird,birth,bitter,black,blade,blame,blanket,blast,bleak,bless,blind,blood,blossom,blouse,blue,blur,blush,board,boat,body,boil,bomb,bone,bonus,book,boost,border,boring,borrow,boss,bottom,bounce,box,boy,bracket,brain,brand,brass,brave,bread,breeze,brick,bridge,brief,bright,bring,brisk,broccoli,broken,bronze,broom,brother,brown,brush,bubble,buddy,budget,buffalo,build,bulb,bulk,bullet,bundle,bunker,burden,burger,burst,bus,business,busy,butter,buyer,buzz,cabbage,cabin,cable,cactus,cage,cake,call,calm,camera,camp,can,canal,cancel,candy,cannon,canoe,canvas,canyon,capable,capital,captain,car,carbon,card,cargo,carpet,carry,cart,case,cash,casino,castle,casual,cat,catalog,catch,category,cattle,caught,cause,caution,cave,ceiling,celery,cement,census,century,cereal,certain,chair,chalk,champion,change,chaos,chapter,charge,chase,chat,cheap,check,cheese,chef,cherry,chest,chicken,chief,child,chimney,choice,choose,chronic,chuckle,chunk,churn,cigar,cinnamon,circle,citizen,city,civil,claim,clap,clarify,claw,clay,clean,clerk,clever,click,client,cliff,climb,clinic,clip,clock,clog,close,cloth,cloud,clown,club,clump,cluster,clutch,coach,coast,coconut,code,coffee,coil,coin,collect,color,column,combine,come,comfort,comic,common,company,concert,conduct,confirm,congress,connect,consider,control,convince,cook,cool,copper,copy,coral,core,corn,correct,cost,cotton,couch,country,couple,course,cousin,cover,coyote,crack,cradle,craft,cram,crane,crash,crater,crawl,crazy,cream,credit,creek,crew,cricket,crime,crisp,critic,crop,cross,crouch,crowd,crucial,cruel,cruise,crumble,crunch,crush,cry,crystal,cube,culture,cup,cupboard,curious,current,curtain,curve,cushion,custom,cute,cycle,dad,damage,damp,dance,danger,daring,dash,daughter,dawn,day,deal,debate,debris,decade,december,decide,decline,decorate,decrease,deer,defense,define,defy,degree,delay,deliver,demand,demise,denial,dentist,deny,depart,depend,deposit,depth,deputy,derive,describe,desert,design,desk,despair,destroy,detail,detect,develop,device,devote,diagram,dial,diamond,diary,dice,diesel,diet,differ,digital,dignity,dilemma,dinner,dinosaur,direct,dirt,disagree,discover,disease,dish,dismiss,disorder,display,distance,divert,divide,divorce,dizzy,doctor,document,dog,doll,dolphin,domain,donate,donkey,donor,door,dose,double,dove,draft,dragon,drama,drastic,draw,dream,dress,drift,drill,drink,drip,drive,drop,drum,dry,duck,dumb,dune,during,dust,dutch,duty,dwarf,dynamic,eager,eagle,early,earn,earth,easily,east,easy,echo,ecology,economy,edge,edit,educate,effort,egg,eight,either,elbow,elder,electric,elegant,element,elephant,elevator,elite,else,embark,embody,embrace,emerge,emotion,employ,empower,empty,enable,enact,end,endless,endorse,enemy,energy,enforce,engage,engine,enhance,enjoy,enlist,enough,enrich,enroll,ensure,enter,entire,entry,envelope,episode,equal,equip,era,erase,erode,erosion,error,erupt,escape,essay,essence,estate,eternal,ethics,evidence,evil,evoke,evolve,exact,example,excess,exchange,excite,exclude,excuse,execute,exercise,exhaust,exhibit,exile,exist,exit,exotic,expand,expect,expire,explain,expose,express,extend,extra,eye,eyebrow,fabric,face,faculty,fade,faint,faith,fall,false,fame,family,famous,fan,fancy,fantasy,farm,fashion,fat,fatal,father,fatigue,fault,favorite,feature,february,federal,fee,feed,feel,female,fence,festival,fetch,fever,few,fiber,fiction,field,figure,file,film,filter,final,find,fine,finger,finish,fire,firm,first,fiscal,fish,fit,fitness,fix,flag,flame,flash,flat,flavor,flee,flight,flip,float,flock,floor,flower,fluid,flush,fly,foam,focus,fog,foil,fold,follow,food,foot,force,forest,forget,fork,fortune,forum,forward,fossil,foster,found,fox,fragile,frame,frequent,fresh,friend,fringe,frog,front,frost,frown,frozen,fruit,fuel,fun,funny,furnace,fury,future,gadget,gain,galaxy,gallery,game,gap,garage,garbage,garden,garlic,garment,gas,gasp,gate,gather,gauge,gaze,general,genius,genre,gentle,genuine,gesture,ghost,giant,gift,giggle,ginger,giraffe,girl,give,glad,glance,glare,glass,glide,glimpse,globe,gloom,glory,glove,glow,glue,goat,goddess,gold,good,goose,gorilla,gospel,gossip,govern,gown,grab,grace,grain,grant,grape,grass,gravity,great,green,grid,grief,grit,grocery,group,grow,grunt,guard,guess,guide,guilt,guitar,gun,gym,habit,hair,half,hammer,hamster,hand,happy,harbor,hard,harsh,harvest,hat,have,hawk,hazard,head,health,heart,heavy,hedgehog,height,hello,helmet,help,hen,hero,hidden,high,hill,hint,hip,hire,history,hobby,hockey,hold,hole,holiday,hollow,home,honey,hood,hope,horn,horror,horse,hospital,host,hotel,hour,hover,hub,huge,human,humble,humor,hundred,hungry,hunt,hurdle,hurry,hurt,husband,hybrid,ice,icon,idea,identify,idle,ignore,ill,illegal,illness,image,imitate,immense,immune,impact,impose,improve,impulse,inch,include,income,increase,index,indicate,indoor,industry,infant,inflict,inform,inhale,inherit,initial,inject,injury,inmate,inner,innocent,input,inquiry,insane,insect,inside,inspire,install,intact,interest,into,invest,invite,involve,iron,island,isolate,issue,item,ivory,jacket,jaguar,jar,jazz,jealous,jeans,jelly,jewel,job,join,joke,journey,joy,judge,juice,jump,jungle,junior,junk,just,kangaroo,keen,keep,ketchup,key,kick,kid,kidney,kind,kingdom,kiss,kit,kitchen,kite,kitten,kiwi,knee,knife,knock,know,lab,label,labor,ladder,lady,lake,lamp,language,laptop,large,later,latin,laugh,laundry,lava,law,lawn,lawsuit,layer,lazy,leader,leaf,learn,leave,lecture,left,leg,legal,legend,leisure,lemon,lend,length,lens,leopard,lesson,letter,level,liar,liberty,library,license,life,lift,light,like,limb,limit,link,lion,liquid,list,little,live,lizard,load,loan,lobster,local,lock,logic,lonely,long,loop,lottery,loud,lounge,love,loyal,lucky,luggage,lumber,lunar,lunch,luxury,lyrics,machine,mad,magic,magnet,maid,mail,main,major,make,mammal,man,manage,mandate,mango,mansion,manual,maple,marble,march,margin,marine,market,marriage,mask,mass,master,match,material,math,matrix,matter,maximum,maze,meadow,mean,measure,meat,mechanic,medal,media,melody,melt,member,memory,mention,menu,mercy,merge,merit,merry,mesh,message,metal,method,middle,midnight,milk,million,mimic,mind,minimum,minor,minute,miracle,mirror,misery,miss,mistake,mix,mixed,mixture,mobile,model,modify,mom,moment,monitor,monkey,monster,month,moon,moral,more,morning,mosquito,mother,motion,motor,mountain,mouse,move,movie,much,muffin,mule,multiply,muscle,museum,mushroom,music,must,mutual,myself,mystery,myth,naive,name,napkin,narrow,nasty,nation,nature,near,neck,need,negative,neglect,neither,nephew,nerve,nest,net,network,neutral,never,news,next,nice,night,noble,noise,nominee,noodle,normal,north,nose,notable,note,nothing,notice,novel,now,nuclear,number,nurse,nut,oak,obey,object,oblige,obscure,observe,obtain,obvious,occur,ocean,october,odor,off,offer,office,often,oil,okay,old,olive,olympic,omit,once,one,onion,online,only,open,opera,opinion,oppose,option,orange,orbit,orchard,order,ordinary,organ,orient,original,orphan,ostrich,other,outdoor,outer,output,outside,oval,oven,over,own,owner,oxygen,oyster,ozone,pact,paddle,page,pair,palace,palm,panda,panel,panic,panther,paper,parade,parent,park,parrot,party,pass,patch,path,patient,patrol,pattern,pause,pave,payment,peace,peanut,pear,peasant,pelican,pen,penalty,pencil,people,pepper,perfect,permit,person,pet,phone,photo,phrase,physical,piano,picnic,picture,piece,pig,pigeon,pill,pilot,pink,pioneer,pipe,pistol,pitch,pizza,place,planet,plastic,plate,play,please,pledge,pluck,plug,plunge,poem,poet,point,polar,pole,police,pond,pony,pool,popular,portion,position,possible,post,potato,pottery,poverty,powder,power,practice,praise,predict,prefer,prepare,present,pretty,prevent,price,pride,primary,print,priority,prison,private,prize,problem,process,produce,profit,program,project,promote,proof,property,prosper,protect,proud,provide,public,pudding,pull,pulp,pulse,pumpkin,punch,pupil,puppy,purchase,purity,purpose,purse,push,put,puzzle,pyramid,quality,quantum,quarter,question,quick,quit,quiz,quote,rabbit,raccoon,race,rack,radar,radio,rail,rain,raise,rally,ramp,ranch,random,range,rapid,rare,rate,rather,raven,raw,razor,ready,real,reason,rebel,rebuild,recall,receive,recipe,record,recycle,reduce,reflect,reform,refuse,region,regret,regular,reject,relax,release,relief,rely,remain,remember,remind,remove,render,renew,rent,reopen,repair,repeat,replace,report,require,rescue,resemble,resist,resource,response,result,retire,retreat,return,reunion,reveal,review,reward,rhythm,rib,ribbon,rice,rich,ride,ridge,rifle,right,rigid,ring,riot,ripple,risk,ritual,rival,river,road,roast,robot,robust,rocket,romance,roof,rookie,room,rose,rotate,rough,round,route,royal,rubber,rude,rug,rule,run,runway,rural,sad,saddle,sadness,safe,sail,salad,salmon,salon,salt,salute,same,sample,sand,satisfy,satoshi,sauce,sausage,save,say,scale,scan,scare,scatter,scene,scheme,school,science,scissors,scorpion,scout,scrap,screen,script,scrub,sea,search,season,seat,second,secret,section,security,seed,seek,segment,select,sell,seminar,senior,sense,sentence,series,service,session,settle,setup,seven,shadow,shaft,shallow,share,shed,shell,sheriff,shield,shift,shine,ship,shiver,shock,shoe,shoot,shop,short,shoulder,shove,shrimp,shrug,shuffle,shy,sibling,sick,side,siege,sight,sign,silent,silk,silly,silver,similar,simple,since,sing,siren,sister,situate,six,size,skate,sketch,ski,skill,skin,skirt,skull,slab,slam,sleep,slender,slice,slide,slight,slim,slogan,slot,slow,slush,small,smart,smile,smoke,smooth,snack,snake,snap,sniff,snow,soap,soccer,social,sock,soda,soft,solar,soldier,solid,solution,solve,someone,song,soon,sorry,sort,soul,sound,soup,source,south,space,spare,spatial,spawn,speak,special,speed,spell,spend,sphere,spice,spider,spike,spin,spirit,split,spoil,sponsor,spoon,sport,spot,spray,spread,spring,spy,square,squeeze,squirrel,stable,stadium,staff,stage,stairs,stamp,stand,start,state,stay,steak,steel,stem,step,stereo,stick,still,sting,stock,stomach,stone,stool,story,stove,strategy,street,strike,strong,struggle,student,stuff,stumble,style,subject,submit,subway,success,such,sudden,suffer,sugar,suggest,suit,summer,sun,sunny,sunset,super,supply,supreme,sure,surface,surge,surprise,surround,survey,suspect,sustain,swallow,swamp,swap,swarm,swear,sweet,swift,swim,swing,switch,sword,symbol,symptom,syrup,system,table,tackle,tag,tail,talent,talk,tank,tape,target,task,taste,tattoo,taxi,teach,team,tell,ten,tenant,tennis,tent,term,test,text,thank,that,theme,then,theory,there,they,thing,this,thought,three,thrive,throw,thumb,thunder,ticket,tide,tiger,tilt,timber,time,tiny,tip,tired,tissue,title,toast,tobacco,today,toddler,toe,together,toilet,token,tomato,tomorrow,tone,tongue,tonight,tool,tooth,top,topic,topple,torch,tornado,tortoise,toss,total,tourist,toward,tower,town,toy,track,trade,traffic,tragic,train,transfer,trap,trash,travel,tray,treat,tree,trend,trial,tribe,trick,trigger,trim,trip,trophy,trouble,truck,true,truly,trumpet,trust,truth,try,tube,tuition,tumble,tuna,tunnel,turkey,turn,turtle,twelve,twenty,twice,twin,twist,two,type,typical,ugly,umbrella,unable,unaware,uncle,uncover,under,undo,unfair,unfold,unhappy,uniform,unique,unit,universe,unknown,unlock,until,unusual,unveil,update,upgrade,uphold,upon,upper,upset,urban,urge,usage,use,used,useful,useless,usual,utility,vacant,vacuum,vague,valid,valley,valve,van,vanish,vapor,various,vast,vault,vehicle,velvet,vendor,venture,venue,verb,verify,version,very,vessel,veteran,viable,vibrant,vicious,victory,video,view,village,vintage,violin,virtual,virus,visa,visit,visual,vital,vivid,vocal,voice,void,volcano,volume,vote,voyage,wage,wagon,wait,walk,wall,walnut,want,warfare,warm,warrior,wash,wasp,waste,water,wave,way,wealth,weapon,wear,weasel,weather,web,wedding,weekend,weird,welcome,west,wet,whale,what,wheat,wheel,when,where,whip,whisper,wide,width,wife,wild,will,win,window,wine,wing,wink,winner,winter,wire,wisdom,wise,wish,witness,wolf,woman,wonder,wood,wool,word,work,world,worry,worth,wrap,wreck,wrestle,wrist,write,wrong,yard,year,yellow,you,young,youth,zebra,zero,zone,zoo
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