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r/MLA_Official FAQ (9/25/2020)

Welcome to the MLA_Official FAQ! Updated 9/25/2020

Please read the table of contents below and then go the relevant questions. PC and MAC users can go to the questions directly (CTRL+F for pc COMMAND+F for mac) by searching the page directly for the question ID (eg:#5)
TABLE OF CONTENTS:
(#1)Why must I bind the account?
(#2)How to switch my account?
(#3)I can't remember my account. What to do?
(#4)How to recharge?
(#5) I made a purchase but I got nothing yet?
(#6) What does VIP level do for me?
(#7) How to become VIP or upgrade VIP level?
(#8) Stage Drops
(#9) Stage Map Conditions
(#10) Stage Conditions
(#11) How to enhance heroes
(#12) How to add friends?
(#13) Friends Duel
(#14) Gift Heart
(#15) Delete friends
(#16) How to get heroes
(#17) Newcomer Guide
(#18) How to get resources?
(#19) How to train Heroes?
(#20) More Features to take advantage
(#21) Advanced Battle
(#22) Chat
(#23) What are Hero Type and Role?
(#24) How to connect/disconnect account?
(#25) Why haven't I obtained Odette after purchasing M-cash?
(#26) No Account trade !
(#27) What is M-cash?
(#28) Accepted Payment Methods (iOS&Android)
(#29) My purchase cannot be completed(IOS) "You need to do as the message says and contact iTunes Support
(#30) How to use a CD-Key?
(#31) Legend with Respect!
(#32) Don't be a Cheat!
(#33) How to get Guild Activity Points?
(#34) Will the Chief position be transferred automatically if the Guild Chief hasn't been online for a long time?
(#35) How many Sheriffs can each guild have?
(#36) How to obtain Guild Coins?
(#37) How to increase Guild EXP?
(#38) Is there a CD after quitting the Guild before I join the new one?
(#39) Will I lose Guild Coins after quitting the Guild?
(#40) How to start Guild Boss Rush?
(#41) What's the special reward of Boss Rush event?
(#42) Gameplay introduction of the Guild
(#43) Gameplay introduction of the Markets
(#44) How often do the Markets refresh?
(#45) Does the item refresh with the shop?
(#46) Gameplay introduction of the Wishing Shrine
(#47) Why do I still get other Heroes despite the fact that the Wishlist is full?
(#48) Is there a difference between placing only 1 Hero in the Wishlist and a full Wishlist?
(#49) Gameplay introduction of the Fusion & Dismantle Shrine
(#50) How to restore Hero Stars?
(#51) How many resources will be returned after resetting Heroes?
(#52) When is the time to reset Heroes?
(#53) How to dismantle a Character?
(#54) Gameplay introduction of the Holy Sanctuary
(#55) How to change the 5 Heroes on the Holy Sanctuary?
(#56) Gameplay introduction of the Akashic Ruins
(#57) Where can I get CD-Key?
(#58) How to block other players?
(#59) How to continue upgrading the Heroes in the Holy Sanctuary after having five Lv. 250 Heroes?
(#60) What's the requirement to unlock the Next Chapter of Akashic?
(#61) Why can't I exchange for the CD-Key?
(#62) How many Hearts can I obtain in a day?
(#63) What is the requirement to finish each chapter of Akashic Ruins?
(#64) Gameplay introduction of the Labyrinth
(#65) Is there a capacity limit for Bag?
(#66) Gameplay introduction of the Arena
(#67) Gameplay introduction of the Realm of Legends
(#68) How to use the items dropped in the Labyrinth?
(#69) Is there a stack cap for single item?
(#70) Why does the Score in Arena reset?
(#71) Gameplay introduction of tavern
(#72) What is the use of Life Orb? Where can I obtain Life Orb?
(#73) How do I earn Activity Points?
(#74) How can I participate in Brawl Arena?
(#75) Where can I find “Deployed Heroes” in Team Bounty?
(#76) How can I view the Blessing of the Dungeon? Does the effect stack?
(#77) What if I forget to claim the rewards in the Activity Chest?
(#78) How can I participate in the Honor Arena?
(#79) How can I upgrade the Tavern to have Bounty Quests of higher level?
(#80) What if I forget to submit the finished quest?
(#81) When does the Miracle Tower open?
(#82) Do I have to finish all the quests?

FAQ

(#1) Why must I bind the account?
  1. When your account is bound to a 3rd party account, you will never lose it. Also, you could login on other devices with it.
  2. You could switch between accounts bound to different 3rd party freely on the same device with the Switch Account function.
Please pay close attention to account security issues to avoid hacking or illegal uses. Hacking is impossible if the hackers know nothing about your accounts. So please don't share any info with anyone.
(#2) How to switch my account?
Enter the home page, tap Avatar–>Player Info–>Account–>Switch Account
(#3) I can't remember my account. What to do?
If your account is bind to a 3rd party, please contact the 3rd party first. If the 3rd party cannot retrieve it, contact customer service. We will retrieve your account according to the info (Like operation record, order number and settings) you provide to us.
(#4) How to recharge?
  1. You can directly purchase Diamonds in Diamond Store. You'll get double Diamonds for your first recharge.
  2. You can directly purchase high-valued Giftpacks such as Monthly Pass on the Event Page.
3)M-cash.
(#5) I made a purchase but I got nothing yet?
If you couldn't receive items you purchased, please restart the game first. If you still haven't received the items after several attempts, you can contact us via the in-game customer service feature. You'll have to provide information such as your Account ID, your Server, Order Number(Can be found in the email that is used as your Google/iTunes account), the approximate time of your purchase, and the items you purchased. We will try to solve the issue for you once we received the information mentioned above.If you received any Error Code during the process of your Recharge, please take a screenshot and send it to us to help us spot the issue.
(#6) What does VIP level do for me?
High-level VIP could get higher revenue and privileges like 2X Speed in battle, bonus revenue from GO AFK and high Hero Inventory Cap. Learn more about VIP in the Shop
(#7) How to become VIP or upgrade VIP level?
Buying Diamonds or Packs grants VIP EXP. When VIP EXP is high enough, you will become VIP. The more the VIP EXP, the higher your VIP level.
(#8) Stage Drops
There are two kinds of stage drops: First Clear Rewards and Idle Rewards. First Clear Rewards are available only when you clear a stage for the first time. Idle Rewards are made of two parts: fixed part and random part. Fixed part drops Battle Points, Hero EXP and Squad EXP; Random part grants Hero Fragment, Emblems, Artifact and Equipment.
(#9) Stage Map Conditions
A new map will be available when all stages of a chapter are cleared.
(#10) Stage Conditions
Stages unlock when the Squad reaches the required level.
(#11) How to enhance heroes
Upgrade Hero, Advance Hero, Star-up Hero, Awake Hero
Equip/Enhance equipment or artifacts
Equip Battle Spells
(#12) How to add friends?
Enter the home page, tap Friends-> Add Friends. Then, add friends by searching id or requesting the recommended ones. (Friend ID is on player name cards)
(#13) Friends Duel
Enter the home page, tap Friends-> Game Friend List. Then, select the “Duel” icon on the right of your friend to challenge their Arena Defending Lineup.
(#14) Gift Heart
Enter the home page, tap Friends-> Game Friend List. Then, tap “Claim” or “Send” to accept or send hearts with friends. You could send hearts to each friend 1 time daily. The hearts you could received is decided by the friends cap. Hearts could be used for Friendship Rally
(#15) Delete friends
Enter the home page, tap Friends-> Game Friend List. Then, select the friend you want to delete and select “Delete”
(#16) How to get heroes
  1. Acquires fragments from stage events or Idle Rewards
  2. Defeat guardians of certain floor in the Tower of Babel
  3. Rally in the Wishing Shrine
  4. Complete guild orders
  5. Buy Hero Fragment in the Market
  6. Exchange heroes in the Guild Shop
  7. Exchange heroes in the Shrine Shop
  8. Complete Achievements
9.Sign-in"
(#17) Newcomer Guide
(1)Clear stages in Campaign to get Squad EXP, Hero EXP, Battle Points, Equipment items, etc. You can even Idle to get Squad EXP, Battle Points, Hero Fragments,Artifact Powder, etc.
(2)Summon Heroes in Wishing Shrine to unlock Heroes in Hero Gallery. And you'll get great rewards!
(3)Tap Heroes in the Hero List and upgrade your Heroes
(4) When Quest unlocks, finish the Daily Quests to get rewards.
(#18) How to get resources?
1)You can get massive rewards in Campaign by clearing stages or Idling.
2)Finish Daily Quests and achieve Achievements to get great rewards!
3)Clear the Dungeons in Labyrinth to get Equipment Items of great quality, plus Equipment Coins to increase the power of your Heroes.
4)It drops Advance Stones in every floor of Tower of Babel, which can be used to increase Hero Level Cap.
5)Some of the System and Event Rewards will be sent to your mailbox. Don't forget to claim it!
6)Don't miss out on the valuable Giftpacks!"
(#19) How to train Heroes?
1)Use EXP Potions and Battle Points to upgrade Heroes; Use Advance essence to increase Hero Level Cap.
2)Use materials in Fusion Shrine to rank up Heroes.
3)Equipment Items are classified into 5 different qualities. You can increase Heroes' power by equipping Equipment Items of higher quality or upgrading the Equipment Items.
(#20) More Features to take advantage
1)Dismantle Shrine: Clear Campaign 1-10 to unlock. You can reset Heroes, dismantling monsters or Equipment Items in Dismantle Shrine. If you reset a Hero, 100% of the upgrade materials spent will be returned; If you reset a common hero, you'll get Shrine Crystals, which can be used to purchase Heroes
2)Tower of Babel: Clear Campaign 2-10 to unlock. You'll get massive Battle Points, Advance Essence,Gems and hero shards after beating a level. If you reach the designated amount of floors, you will 5-Star Hero shards.
3)Arena: Clear Campaign 3-10 to unlock. You can use Arena Tickets to challenge the Defense Lineup of other players in your current server. For each victory, you'll get points, and your Rank and Rankings on the Leaderboard will go up.
Arena Daily Reward: Issued at 00:00 (UTC/GMT0) based on your Ranking on the Leaderboard.
Arena Seasonal Reward: Each season lasts 14 days. Reward issued based on your Rank when the season ends.
4)Labyrinth: Clear Campaign 2-10 to unlock. You'll get Dungeon Coins, Equipments and resources for each Dungeon cleared.
(#21) Advanced Battle
  1. Pre-battle Arrangement: You can adjust the position of Heroes based on their Class to make the most of their power. For example, deploy your Tanks in the front-row, and Marksmen or Mages in the back-row.
  2. Power Resonance: Deploy Heroes of different Powers to trigger different Power Bonus. (You can check it on the Lineup Screen before each battle.)
(#22) Chat
You can chat with players from around the world in World Channel; You can communicate with your Guild members in Guild Channel; You can post Recruit Post and look for a partner in the Recruit Channel so that you can complete hard stages easily.
(#23) What are Hero Type and Role?
Hero Type and Role are the speciality of Heroes. Each Hero has one Hero Type and one Role.
When a certain number of Heroes of the same Hero Type is deployed, a Synergy will be trigger."
(#24) How to connect/disconnect account?
  1. Tap your player avatar on the top left corner to open the profile page.
  2. Tap the settings tab..
  3. Tap ""Account"" then tap ""Connect""
  4. Select from Google Play (Android), Game Center (iOS), or Facebook.
  5. If you haven't connected the account before, after agreeing to the authorization you are all set. If you have, you will be disconnecting your game account from the plaform.
(#25) Why haven't I obtained Odette after purchasing M-cash?
Don't worry, just purchase some Diamonds with the M-cash and you should be able to receive the Odette.
(#26) No Account trade !
Account sales involve advertising advanced game accounts, and luring players eager to progress with tantalizing and unrealistic promises.
Selling, buying, sharing or giving game accounts to other players is against our terms of service and never endorsed by Moonton.
The risks surrounding account sales are:
The seller may take your money and never give you the account
You cannot be sure that the seller won't continue using the account
They may be selling the same account to multiple people
The account status is unknown; it could already be poised for permanent ban
The account will never be secure; Moonton cannot provide support for compromised accounts
If you choose to spend money on the account, it is still in danger of permanent closure due to breach of our ToS
Help stop this nasty practice by refusing to sell your account, and reporting those who do!
Consequences of misconduct:
We cannot guarantee the security of any account that has been passed from one player to another; we reserve the right to permanently ban any account that has been transferred between players.
(#27) What is M-cash?
M-cash is a virtual currency in the game. After you purchase M-cash, you can purchase Diamonds and Bundles with it. Please note that the First Purchase Reward will only be sent to you after you make a purchase with the M-cash. And purchasing M-cash doesn't grant you VIP EXP. You may obtain VIP EXP by purchasing bundles which offers VIP EXP with M-cash.
(#28) Accepted Payment Methods (iOS&Android)
iOS:
In-game payments are processed by the Apple store. Payment methods may vary for different countries. Typical methods include Credit card or debit card.
https://support.apple.com/en-us/HT202631
Android:
In-game payments are processed by the Google play store. Google supports various payment methods including Credit card and debit card, Google Wallet balance, Telecom billings, Google gift card... Click the link to view details:
https://support.google.com/googleplay/answe2651410"
(#29) My purchase cannot be completed(IOS) "You need to do as the message says and contact iTunes Support
- go to https://getsupport.apple.com/
- click on the Billing & Subscriptions.
- click on the Subscriptions & Purchases
- click on Unable to purchase from iTunes Store
- Select the appropriate way to contact you for support"
(#30) How to use a CD-Key?
You can go to the Notice page via the "Events" button on the left of the main city. Choose the CD-Key exchange tab, input the correct CD-Key to exchange for the Rewards!
(#31) Legend with Respect!
We're all here to enjoy games together. Sometimes that can mean arguing with friends over lost battles. That's fine, but being abusive towards others drains the fun from the game.
When engaging in any kind of in-game communication, we kindly ask that you are respectful of others. This also applies to the language used in your nickname, squad's name and description.
Here are a few things that we consider inappropriate:
Hate speech, racism and other discriminatory languages
Obscene or sexually explicit banter
Threats or harassment
Excessive swearing
Bullying
If you encounter another player being abusive towards yourself or others, please let us know by using the report button inside the chat
. Reports are reviewed by our trained moderators who will take appropriate action.
Consequences of misconduct:
Abusive behavior can lead to temporary and even permanent game account closure. Making false reports can lead to the same.
(#32) Don't be a Cheat!
We consider “bot” and “mod” use cheating, and strongly encourage players to remove any of the aforementioned programs from their devices.
Third party software consists of unapproved apps that manipulate gameplay. By altering game functionality, third-party software aims to provide unfair advantages while putting your account and privacy at risk.
Third-party software includes:
1)Hacks, ""mods"", or programs that unfairly alter game functionality
2)""Bots"", or gameplay automation services or scripts
3)Any other programs that aim to modify or provide unearned progress
Consequences of misconduct:
Trying to gain an unfair advantage by using prohibited 3rd party software will result in a permanent ban for any offending account(s).
(#33) How to get Guild Activity Points?
Participating in the events and gameplay of the Guild will earn you Guild Activity. For example, challenging Guild Bosses and obtaining food from other Guild members in the Guild Party both grants you Guild Activity.
(#34) Will the Chief position be transferred automatically if the Guild Chief hasn't been online for a long time?
The position of Guild Chief will be transferred to another player automatically if the Chief hasn't been online for more than 7 days.
(#35) How many Sheriffs can each guild have?
4 at most.
(#36) How to obtain Guild Coins?
You can obtain Guild Coins by participating in the events in the Guild. Challenging Guild Bosses, holding and participating Guild Parties and gifting food to the others during Guild Party all grant you Guild Coins.
(#37) How to increase Guild EXP?
What is the benefit from upgrading Guild Level?Challenging Guild Bosses is the major way to increase your Guild EXP. Upgrading Guild Level can increase the member capacity of the Guild.
(#38) Is there a CD after quitting the Guild before I join the new one?
The CD to re-join a new Guild after quitting the old one is one hour.
(#39) Will I lose Guild Coins after quitting the Guild?
No the Guild Coins will still be there.
(#40) How to start Guild Boss Rush?
You can start the Guild Boss Rush when the total Guild Boss score reaches the required amount. The total score will reset every week.
(#41) What's the special reward of Boss Rush event?
You have a chance to obtain Hero Equipment from participating in the Guild Boss Rush. Reach higher rank in Guild Boss Rush to get exclusive Avatar Border.
(#42) Gameplay introduction of the Guild
In the Guild, players can chat with players from the same guild. They can also join together at Guild Boss and Guild Party to get abundant Rewards.
(#43) Gameplay introduction of the Markets
Market(Shop) Building includes: Market, Dungeon Shop, Guild Shop, Brawl Shop, Honor Shop, and Shrine Shop.Market - a shop where adventurers can use Battle Points and Diamonds to exchange for Advance Essence, Equipment, Hero Fragments and Idle Items. The quality of the items and the discount to be offered will be improved as the adventurer progresses in Campaign.Dungeon Shop - a shop where adventurers can use Dungeon Coins to exchange for Hero Fragments and Advance Essence. Dungeon Coins can be obtained from Labyrinth.Guild Shop - available upon joining a Guild, a shop where adventurers can use Guild Coins to exchange for Equipment. The quality of the Equipment on sale will be improved as the adventurer progresses in Campaign. Guild Coins can be obtained from Guild events.Brawl Shop - unlocks when Campaign 19-25 is cleared, a shop where adventurers can use Brawl Coins to exchange for Hero Fragments. Brawl Coins can be obtained from Brawl Arena. The higher the rank the adventurer reaches in Brawl Arena, the more Brawl Coins the adventurer will get.Honor Shop - opens during the Honor Arena event after clearing Campaign 3-10, a shop where adventurers can use Honor Coins to exchange for various resources. Honor Coins can be obtained from Honor Arena login and wager.Shrine Shop - a shop where adventurers can use Shrine Crystals to exchange for Hero Fragments. Shrine Crystals can be obtained from dismantling common units.
(#44) How often do the Markets refresh?
Market: Refreshes daily. Each item can be purchased once. Dungeon Shop: Refreshes every 30 days. Each item can be purchased once Guild Shop: Refreshes daily. Each item can be purchased once Brawl Shop: Refreshes daily. Each item can be purchased once. Honor Shop: Refreshes every 14 days. Each item has different purchase limit Shrine Shop: Refreshes every 30 days. Each item can be purchased once
(#45) Does the item refresh with the shop?
The items in Market and Guild shop refresh with the shop every time. For Dungeon Shop, Brawl Shop, Honor Shop, and Shrine Shop, only the item purchase status will be reset when the shop resets, items on sale won't change.
(#46) Gameplay introduction of the Wishing Shrine
Wishing Shrine includes: Premium Summon, Miracle Summon, Sacred Oath and Friendship Summon. Premium Summon - Consumes diamonds or Premium Summon Scrolls, summons 2-Star, 3-Star and 5-Star Heroes randomly. Has a chance to drop Order and Chaos type Heroes. Miracle Summon - Consumes Miracle Summon Scrolls. The type is appointed. Randomly summons 2-Star, 3-Star or 5-Star Heroes of the appointed type. Miracle Summon does not drop Order or Chaos Heroes. Sacred Oath - Opens after clearing Campaign 26-40 or reaching VIP 11. The adventurer can set the Hero in the prizepool manually. Performing summons in Sacred Oath consumes Sacred Scrolls or Diamonds and in return the adventurer may obtain the Hero or other items. The Hero in the prizepool refreshes daily. Friendship Summon - Consumes Hearts to summon 2-Star, 3-Star and 5-Star Heroes randomly. Friendship Summon does not drop Order or Chaos Heroes. Hearts can be obtained by receiving Hearts from friends.
(#47) Why do I still get other Heroes despite the fact that the Wishlist is full?
Wishlist offers a higher chance to obtain the Heroes on the list, but it is not guaranteed.In addition, since Order and Chaos Heroes cannot be placed in the Wishlist, we still keep certain odds to let the adventurers get the Heroes who are not on the Wishlist even when the Wishlist is full.PS: The Wishlist will not affect the chance to obtain Order and Chaos Heroes. The chance to get Order and Chaos Heroes will not decrease when the Wishlist is full.
(#48) Is there a difference between placing only 1 Hero in the Wishlist and a full Wishlist?
Many adventurers think that placing only one Hero in the Wishlist will increase the odds to get that Hero. In fact it is a common misunderstanding. In the Wishlist, every slot has an equal chance. Whether leaving some slots empty in the Wishlist or fulfilling the Wishlist will make no difference to the chance of obtaining the Heroes in the Wishlist. If you want more desired Heroes, go place all the Heroes you want in the Wishlist.
(#49) Gameplay introduction of the Fusion & Dismantle Shrine
In the Fusion Shrine, low Star Heroes can be fused into high Star Heroes. In the Dismantle Shrine, Hero growth can be reset, common characters can be dismantled and the Star Level can be restored.
(#50) How to restore Hero Stars?
When you own two Heroes of the same name that are above 6-Star, you can restore the one with lower Star Level to 5-Star. You will get 5-Star Heroes of the same name after the restore. And based on the previous Star Level, the Heroes of the same name and the other Heroes, which were consumed to upgrade the Star Level, will be returned to you as “Soul Containers”.
(#51) How many resources will be returned after resetting Heroes?
All development materials will be returned. Resetting the Heroes will cost you a few diamonds based on the Star Level of the Hero.
(#52) When is the time to reset Heroes?
When you want to develop another Hero, you can reset the Heroes that are no more the focus to retrieve development materials. After unlocking Holy Sanctuary, it is suggested to reset the Heroes with lower Star Level and level up the Heroes with higher Star Level considering that higher Star Level Heroes have a higher Hero Level Cap. After the reset, the Heroes can be placed in the Blessing slot of the Holy Sanctuary to get Blessing Level.
(#53) How to dismantle a Character?
Only common Characters can be dismantled (2-Star Characters). Characters will disappear after being dismantled and all resources invested such as Hero EXP, Advance Essence and Equipment Items will be returned. Shrine Crystals can be used to exchange for items in the Shrine Shop. You can select Auto Dismantle to dismantle the common characters upon obtaining them.
(#54) Gameplay introduction of the Holy Sanctuary
Your Top 5 highest level Heroes will be displayed in the Holy Sanctuary. And the Hero with the lowest level determines the Blessing Level. Placing Heroes in the Blessing slots to be blessed. The Heroes blessed will have their Levels upgraded automatically to the Blessing Level.
(#55) How to change the 5 Heroes on the Holy Sanctuary?
Your Top 5 highest level Heroes will be displayed on the Holy Sanctuary. But you cannot change them manually. If the Heroes with highest level are changed due to operations like Hero Reset, the 5 Heroes in the Holy Sanctuary will change as well.
(#56) Gameplay introduction of the Akashic Ruins
Akashic Ruins is the remain of the temple of the mightiest sorcerer, Akashic. The stages will be unlocked gradually with the adventurer's progress in Campaign. The past experiences of Akashic will be relived by the adventurers themselves. Adventurers will be able to challenge various kinds of maze to obtain the Artifacts scattered on the land. Please pay attention to the Fragmentary Page from the Akashic Memoirs, from which you may get a hint. If you find yourself making a wrong decision, feel free to stop the exploration and restart again. Feel free to restart the stage if you are stuck. In fact, you can restart the stage for unlimited times.
(#57) Where can I get CD-Key?
Follow our community page on Facebook,Instagram and Reddit. We will give out CD-Keys from time to time!
(#58) How to block other players?
How to block some annoying players? Tap on his/her avatar, and you will find the “Block” button at the right below the player's name. Tap it to add the player to your blacklist.
(#59) How to continue upgrading the Heroes in the Holy Sanctuary after having five Lv. 250 Heroes?
When you own 5 Lv.250 Heroes, you can remove the Blessing Level Cap in Holy Sanctuary. When the Blessing Level Cap is removed, the 5 Heroes with highest level will have their EXP transferred to the Holy Sanctuary. The Blessing Level of the Holy Sanctuary will be further upgraded from Lv. 250, and it will not be determined by Hero Level any more. Your Top 5 Heroes with highest level will become Lv. 1 and enjoy the Blessing Level directly. After removing the Blessing Level Cap, you can consume Hero EXP, Battle Points and Advance Essence to increase the Blessing Level of the Holy Sanctuary.
(#60) What's the requirement to unlock the Next Chapter of Akashic?
Reach the Campaign Stage stated in Chapter tag of Akashic interface and clear the previous chapter of Akashic Ruins
(#61) Why can't I exchange for the CD-Key?
1.Please check if you input the code correctly. Be sure to delete the space in between the numbers!
2.Each CD-Key has a date of expiration and a cap of exchanges. Expired CD-Key cannot be redeemed!
  1. Each account can only redeem one CD-Key for once.
(#62) How many Hearts can I obtain in a day?
The maximum number Hearts that can be obtained a day equals to the number of friends you have. Raising your VIP Level helps to increase your friend limit.
(#63) What is the requirement to finish each chapter of Akashic Ruins?
Defeat the final BOSS of the map.
(#64) Gameplay introduction of the Labyrinth
The Labyrinth will reset every once in a while. Massive Rewards hide inside. Click the slots to explore the Labyrinth. You will find all kinds of interesting events. Defeat all the enemies in the floor to obtain keys to enter the next floor.
(#65) Is there a capacity limit for Bag?
Bag has no capacity limit. But there are limits to some items.
(#66) Gameplay introduction of the Arena
In the Arena you can fight against other players' lineup to see who's stronger. The winner will obtain some points while the losing player will lose some. When you have obtained enough points, you will enter the next Rank. Daily Rewards are determined at a fixed time every day. When each season ends, Season Rewards will be sent to players based on their Rank at the end of the season.
(#67) Gameplay introduction of the Realm of Legends
Realm of Legends is a gate of illusion left by the Gods of Creation. When it opens, Player will be able to witness and join in the historical moments of the Land of Dawn as a Hero. After finishing the stages, players can choose a hero to join their own team. When players want to make a different decision, they can stop the Exploration and restart as many times as they wish. Go get your favorite new Hero.
(#68) How to use the items dropped in the Labyrinth?
A lot of items of various types and diversified functions can be found in the Dungeon. Use them wisely, and you will feel like a bug in a rug. Each item has its way of usage. You can tap the item to view the details. In the later stages of the Dungeon, the Bag will be unlocked. You can store at most 3 items in the Bag and use them at the best timing.
(#69) Is there a stack cap for single item?
Items can be stacked limitlessly. But Instant Reward Items do have a limit to them. Use the Instant Rewards properly to have a nice adventure.
(#70) Why does the Score in Arena reset?
The points players obtained in the Arena will be reset each season. Each season lasts 14 days.
(#71) Gameplay introduction of tavern
Deploy your Heroes to finish various Bounties! Bounties of various difficulties require different Star Level and Types. The higher difficulty the Bounty is, the more resources you can obtain.
(#72) What is the use of Life Orb? Where can I obtain Life Orb?
Life Orb is a powerful item that can be used to recover all the HP and energy of your Heroes in the Dungeon. Every week players can obtain up to 3 Life Orbs in Weekly Quest. Go complete the Weekly Quest!
(#73) How do I earn Activity Points?
After completing the quests in the corresponding tags, players will get “Daily Quest” or “Weekly Quest” Activity Points. Get more Activity Points to open the Chest and claim the Rewards.
(#74) How can I participate in Brawl Arena?
The Brawl Arena will be unlocked when the adventurer reaches certain stage in Campaign. In Brawl Arena the winner needs to win 2 fights out of 3 to claim the victory. Each fight has a time limit, the defending team will win when the time is out. If the challenger wins, the Rank of the challenger and the defender will swap. If the defender wins, the Rank will stay the same. Based on the Rank, the Rewards are accumulated every hour. You can claim the accumulated Rewards after the delivery time every day in Brawl Arena.
(#75) Where can I find “Deployed Heroes” in Team Bounty?
In Team Bounty, Player can hire Heroes from Friends or other members in the Guild to finish the Bounty and get the rewards.
(#76) How can I view the Blessing of the Dungeon? Does the effect stack?
Click the “My Status” button and navigate to the“Blessing” tag. Now you can view all the obtained Blessings. All the Blessings obtained in the Dungeon are stackable. Choose the more powerful Blessings as you want!
(#77) What if I forget to claim the rewards in the Activity Chest?
If an activated Chest remains unclaimed till the daily or weekly reset time, the Rewards will be sent via mail.
(#78) How can I participate in the Honor Arena?
The Honor Arena is the place for the strongest players to strive for glory.
1.Qualifier Entrance: Every once in a while the Brawl Arena will start one week of fights as the qualifying matches for Honor Arena. At this phase, players with the highest Brawl Points from different player groups in Brawl Arena will be admitted to the Qualifier of the Honor Arena. You can view the specific rules when competing for Honor Arena qualification in the Brawl Arena.
2.Qualifier: Players who progress to this phase will be separated into random groups. The Qualifier will finish in one day. Players in the same Qualifier Group will compete with each other in the manner of round robin. More matches won means higher Points. The top 64 players with highest score will qualify for Group Phase. If players end up with an equal amount of points, their overall battle power will be taken into consideration to determine which player will advance.
3.Group Phase. Players who progressed to this phase will be separated randomly into 8 groups. In this phase, there will be 3 rounds of fights in total to determine the champion of each group. 1 round of matches is held everyday.
  1. Final Phase: The 8 Group Champions will progress to the Finals in this phase. Each day processes 1 round of knockout match. The Champion of this phase will be the Champion of this round of Honor Arena.
  2. Spectate & Bet: The ones who are not qualified for the Honor Arena can also share the joy of the glorious fights: All match results and replays of Group Phase and Final Phase are available for Spectators. You can place your wager on the winner to earn the Honor Coins. However, the Qualifiers are not available for Spectators. Nor can them be bet on. Honor Coins are used to exchange for Rewards in Honor Shop.
(#79) How can I upgrade the Tavern to have Bounty Quests of higher level?
To upgrade Tavern of different levels, you need to finish enough Bounties of certain tier. Try to finish the corresponding level of Bounties to upgrade the Tavern!
(#80) What if I forget to submit the finished quest?
If a player has a quest finished but not submitted and the Chest remain unclaimed, the quest will be submitted automatically. If the Chest is activated by the auto-submission, the rewards in the Chest will also be sent to the player via mail.
(#81) When does the Miracle Tower open?
The Miracle Tower opens once the player clears Campaign 25-40. There are 5 Miracle Towers in total. From Monday to Friday, the towers will open in turn everyday. All towers open on Saturday and Sunday. You can challenge 10 floors at max everyday in each tower. Beating the floors will earn you massive Rewards.
(#82) Do I have to finish all the quests?
Not necessarily. Daily or Weekly Quests are designed to have a higher overall Activity Points than the points necessary to claim all the chests. You just need to complete part of the quests to claim all the rewards.
Feel free to add anything or point out any incorrect information by commenting below.
submitted by captainsam22 to MLA_Official [link] [comments]

Slotland Casino - no deposit bonus, free spins, promo codes

Slotland Casino - no deposit bonus, free spins, promo codes

Slotland Casino Review & Free Chip Bonuses
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About Slotland Casino [REVIEW]

Slotland is a highly experienced and enjoyable online casino that specializes in slots and video poker games. They have been in business since 1998 which is extremely impressive and it is clear that they are offering a superior product at this point in time. This popular online casino is owned by Slotland Entertainment S.A. which is a well-known gaming company that also owns their sister site WinADay.
Not only does Slotland make their own games, but you will never find these unique titles on any other gambling site. Let’s take a closer look at some of the key ingredients that Slotland is made of and try to figure out why it is that they have been successful for so many years.

Reputation of Slotland

Players Not Accepted: BY, CN, CZ, FR, ID, IN, KZ, LT, LV, MY, PT, RU, SK, TR, TW, UA and VN
Even though they have been in operation since 1998, it appears as if Slotland has made its way onto a couple of blacklists across the internet. When we investigated the casino further, we found that this was simply because their progressive jackpot video poker games play like slot games, and their old roulette games were apparently broken in a way that was unfair to players.
With that being said, there are a ton of gamblers who still enjoy their experience with Slotland and they don’t even offer any roulette games anymore. They are licensed and registered by the Government of Anjouan, which we have to admit we have never heard of before today. This might be because the only online casinos that they have licensed are Slotland and their sister casino WinADay.
After more research we found that this small island off of the southeastern corner of Africa has apparently licensed more than 300 offshore banks as well, so we feel that they are a relatively trustworthy entity. In addition to this, they also are responsible for issuing brokerage licenses, finance licenses, and insurance licenses. The only red flag that we can find is that there is zero information available on the internet about complaint and dispute resolutions from their operations.
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Software and Client at Slotland

There is no downloadable software to worry about on Slotland since every game is accessible via web browsers such as Google Chrome or Mozilla Firefox. Once you make an account and make your way to the game library on Slotland you simply need to click on the yellow “Instant Play” button that is underneath each game to give them a whirl. Unfortunately, there is no option to practice these games for free like most other casinos offer.
Before you begin to play these games you will be prompted to decide whether you wish to allow Adobe Flash Player to open the game. If you do not wish to use Adobe Flash Player, some games will allow you to play the HTML version of the game. Playing on the HTML version will not change the games in any way except that the graphics will be much less impressive. We are shocked at how colorful and clear all of the games are when played in Adobe Flash player since it might be some of the best graphics we have ever come across.
It seems as if the best way that Slotland could improve their software is to add in some more games since there are currently only 61 games in total. This is far below the industry standard, but they more than make up for this deficiency with eye-popping graphics and the fact that you can only find these games on Slotland.

Slot Games at Slotland

Slot Providers: Slotland Entertainment (Proprietary) Slot Betting Limits: $0.01 to $8.50
There are a total of 50 slot games available on Slotland.eu, which is far less than we expected from a casino that has “Slot” in their name. However, the quality of these games and their graphics is extremely high so we will give them a pass for valuing quality over quantity.
The number of reels that you will find in these slot games ranges from 3-reels to 9-reels. The number of paylines that you will find ranges from 8 paylines to 40 paylines.
Many of these slot games share a progressive jackpot which is also shared with the video poker progressive games. Even the games that are not participating in the progressive jackpot appear to come with a ton of bonus features which keeps the games fun and your potential earnings high. A great example of this would be the Zodiac game which does not have a progressive jackpot but still comes with FOUR bonus features.
We are extremely impressed by the innovative nature of some of these games since some of them do not appear to be your usual average slot game. For example, Slotris incorporates the game of Tetris into their slot and your spins determine the shape of the piece that drops next. Another example is the Slot 21 game which incorporates a blackjack mini-game into the slot game.
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Table Games at Slotland

It is clear that Slotland does not feel that table games are an important part of an online casino since they left them out entirely. Whether they are correct about that or not is undetermined, but they do offer one slot game which has a blackjack mini-game built into it.

Baccarat at Slotland

Sorry, Baccarat fans. You will not find any sort of Baccarat games on Slotland Casino.

Blackjack at Slotland

Types of Blackjack Offered: Slot 21 You will not find any traditional blackjack games at Slotland Casino since they do not appear to be very fond of table games in general. However, one of the slot games named Slot 21 comes with a bonus blackjack game for those who are really itching to test their luck at this popular two-card table game.

Roulette at Slotland

If you are looking for roulette games, you will have to take a spin at another casino since Slotland does not currently offer any.

Video Poker Games at Slotland

Video Poker Games Offered: Jacks or Better, Double Bonus Poker, Aces & Eights, Deuces & Joker Wild, All American, Tens or Better, Joker Wild, Jacks or Better Progressive, Wild Heart, Striking 7’s Video Poker Betting Limits: $0.10 to $25 per hand
Video poker games are clearly the second most popular game that you can find on Slotland and nothing else really comes close. While you will find classic video poker games such as Jacks or Better and Double Bonus Poker, you will also find unique games that are tough to find on other casinos such as Wild Heart or Striking 7’s.
One of the most exciting parts of this collection of video poker games is that some of them come with a progressive jackpot attached to them. For example, Striking 7’s and Jacks or Better Progressive currently share a progressive jackpot of over a quarter of a million dollars which can only be won by hitting a natural royal flush while simultaneously betting the maximum amount of $10 per hand.
However, you should be warned that the odds of winning the jackpot are not the same as the odds of hitting a natural royal flush. Considering the fact that you need a natural royal flush to win the jackpot, this means that the game designers altered the odds to make these video poker jackpot games more like slot games, which is why some review sites have chosen to blacklist Slotland.

Specialty Games at Slotland

Keno 101 is the only game you will find on Slotland which is neither a slot game nor a video poker game. This popular lottery-style game simply requires you to pick what numbers you think will be the winners and also comes with a Quick Pick option which will select random numbers for you. You can bet anywhere from $0.50 to $10 per round.

Live Dealer Games at Slotland

Sorry folks, you won’t find any Live Dealer games in the game library of Slotland. If you can’t live without having a human dealer while you play, you can check out our list of highly recommended brick-and-mortar casinos here.
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Mobile Games at Slotland

There is no mobile app available on Slotland, but you can access the casino through your mobile web browser. All you need to do is download Google Chrome or Mozilla Firefox to your phone, visit www.slotland.eu and then log into your account to begin playing.
The devices that you can use to access their website include iPhones, iPads, Android phones, and Wii consoles. We have never seen a Wii console as an option for an online casino so we give them props for being so innovative in this area.
As is the standard for mobile versions of online casinos, you will not be able to access every game that you normally would from a computer. In fact, the only type of games that you can play on your mobile device will be slot games. However, you will still be able to redeem any bonuses from your mobile device without any issues.

Welcome Bonus at Slotland

The welcome bonus promotion at Slotland gives new players a chance to claim up to $1,075 in bonus funds over the course of their first TEN deposits. This might seem like a lot of deposits, but the level of investment that is required is relatively low compared to other casinos.
On your first deposit, you will be greeted with a 100% match bonus up to $100, since $100 is the maximum deposit for your first three deposits. On the second and third deposits, you will be granted a 50% match bonus for up to $50 in bonus funds each time. For the seven deposits that follow those, you will be rewarded with a 50% match bonus on a maximum deposit of $250 each time. When all is said and done, you will need to deposit a total of $2,050 to receive a total of $1,075 in bonus funds.
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Other Promotions at Slotland

Once you have already taken advantage of the Welcome Bonus, you might be wondering what else Slotland has in store for you. The rest of their promotions program involves a tiered VIP, a ton of deposit bonuses, a weekly raffle drawing, and a unique newsletter which provides bonuses to its readers.
This is a fairly well-rounded list of bonus promotions, and if you combine that with the low playthrough requirements on every single bonus it is clear that this program is superior to that of most online casinos. We are extremely impressed with the effort that they have put into giving back to their regular players and highly recommend getting involved with as many of these promotions as possible.

VIP Program

The VIP Program on Slotland provides frequent gamblers with a way to win extra match bonuses, a subscription to the VIP newsletter, higher chances in the weekly draws, and special VIP customer service. The three VIP levels that currently exist are Bronze Level, Silver Level, and Gold Level.
Unlike other casino VIP programs, you will not belong to any VIP level when you first sign-up on Slotland. Once you have deposited at least $3,000 they will consider adding you to the Bronze Level, although this is not guaranteed to get you in since they use other unspecified criteria to decide who qualifies. The final level, otherwise known as the Gold Level, will provide you with 15% cash back, a $200 welcome bonus, a 200% match bonus in addition to all the other perks that Bronze Level players receive.
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Newsletter Bonuses

Slotland is smart to realize that most people do not read newsletters that come from online casinos, so they decided to add some incentives to get people to do so. By checking out the monthly newsletter that is posted right on their website, you will be able to find out what the game of the month is and exactly what perks come from playing this game.
Usually, the prizes for this promotion include a match bonus that you can claim twice per day using the code “GOTM” as well as a random cash drawing. For every 100 rounds you play on the game of the month, you will receive a ticket into the random cash drawing where $600 is up for grabs among the four players whose tickets are chosen. Every month these prizes will change and so will the game that you must play to clear the playthrough requirements, so be sure to keep an eye out for any new newsletters that pop up on their site.

Monthly Mystery Bonus

The monthly mystery bonus is another promotion that utilizes the monthly newsletter since the only way to earn this bonus is to play in the mini-slot game that can be found there. The only catch is that you must redeem this bonus during the first seven days of the month in question.
The results of your spins on the mini-slot game will decide which reload bonus will be waiting for you during the following month. The reload bonus that you are given will range anywhere from 30% to 100% for players with a low VIP status while the more experienced VIP players will be rewarded with a bonus that is anywhere from 45% to 150% of their deposit.
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Weekday Bonuses

No matter what weekday it is, there is guaranteed to be a deposit bonus that you can claim as long as you currently do not have any other active bonuses. Each bonus comes with its own wagering requirements and is only valid for specific types of games.
On Mondays, you will receive a 50% match bonus using the bonus code “50MOBILE” and you are only allowed to play slot games on your mobile phone. On Tuesdays, you will receive a 60% match bonus using the bonus code “KENO60” and you must clear this bonus using the game Keno 101. On Wednesdays, the match bonus is set at 75% and you have to clear the bonus using oldies slot games such as Booster, Golden 8, Lucky Ducts, and Lucky Stars. For Thursdays, the match bonus will be 40% if you use the bonus code “VPOKER” which can only be cleared using video poker games. Lastly, Fridays will reward you will a 50% match bonus that can be cleared using any slot game of Keno game.

Weekly Free Draw

For every dollar you deposit during any given week, you will be rewarded with one raffle ticket into the weekly free draw. Each Wednesday, a total of 20 players will be chosen to receive prizes and you will have to check your email to see if you won. The first place prize is an impressive $500 while 2nd through 10th place will receive $100 and 11th through 20th place will receive $10. If you are a winner, you will be required to wager your prize 1x before you can withdraw any of the money.
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Bonus Terms and Conditions at Slotland

Each bonus promotion on Slotland comes with a different playthrough requirement which is specified on the webpage that is dedicated to that specific promotion. These playthrough requirements appear to range anywhere from 1X to 18X, which is EXTREMELY easy compared to other casinos. In fact, this might be the easiest playthrough requirements that we have ever seen since most casinos set their requirements between 30x and 60x. There also appears to be a very lenient timeframe in which you have to complete these requirements since 90 days is more time than most casinos will give you.
However, just like on most other online casinos, not every game will contribute equally towards clearing the playthrough requirements for each bonus. In fact, the only type of game which will count 100% of your wagers are slot games. Keno will contribute 50% of your bets towards the wagering requirements, video poker games will contribute 20%, and roulette games will contribute 1%.
One strange clause in these terms and conditions that we have not seen before is that any players from the countries of Argentina, Azerbaijan, Bangladesh, Brazil, Hungary, Poland, Romania, South Africa, Tanzania or the United Kingdom will have playthrough requirements that are 5x as hard as normal. For example, if the playthrough requirement for a specific bonus is originally 10x, players from these countries will need to wager 50x their bonus amount before they withdraw funds.

Customer Support at Slotland

Customer Support Options: Email, Live Chat
There are two ways to contact the customer support team at Slotland and the only key ingredient they seem to be missing is a telephone contact method. However, the Live Chat feature works INSTANTLY whenever the Live Chat button is yellow and says “Live Support Online”. Despite the fact that they advertise 24/7 customer service, this button is sometimes grey and says “Live Support Offline”, so you will need to use email in those instances.
Speaking of email, there are numerous email addresses that you can use to contact them and you will normally receive a response in under an hour which is relatively fast for this method. The email address that you choose to contact will be decided by the issue that you need to speak to them about. For general inquiries, you can contact them at [email protected]. For billing inquiries, you can contact them at [email protected]. Finally, any VIP players will be permitted to contact them at [email protected] which has a quicker response time guaranteed.

Deposit and Withdrawals at Slotland

Minimum Deposit: $25 Maximum Deposit: $100 ($250 after your first three deposits) Deposit Methods: Bitcoin, Litecoin, Bitcoin Cash, Visa, Mastercard, Skrill, Neteller Withdrawal Methods: Bitcoin, Litecoin, Bitcoin Cash, Check, Wire Transfer, Skrill, Neteller
If you are a cryptocurrency enthusiast, then you will truly appreciate the fact that Slotland accepts three different forms of this digital currency. While it is normal to see Bitcoin on the list of deposit options for an online casino these days it is equally abnormal to find sites that accept Litecoin or Bitcoin Cash.
All deposit methods will be completed instantly and free of charge. They also have the exact same minimum and maximum limits. The only real difference between the cryptocurrency methods, e-wallet methods, and the bank card methods is that your bank might charge an international transaction fee of up to 10% if necessary since all transactions are processed in U.S. dollars.
If you plan on taking advantage of any of the deposit bonuses that we listed in the promotions section above, you will need to enter your bonus code BEFORE making a deposit. You can do this by clicking on the “Bonus Code” option on the side menu once you access your account cashier.
Once you are ready to withdraw the funds that are in your Slotland account there is a total of seven methods that you can choose from. Each of the methods that are available to players from the U.S. comes with a minimum withdrawal limit of $100, which is a little high considering the fact that the minimum deposit is $25. Players from other countries will be able to withdraw a minimum of $25 by using Neteller or Skrill.
When you choose Bitcoin, Litecoin, or Bitcoin Cash as your withdrawal option, your transaction will be processed the very next business day. This is much faster than the check or wire transfer withdrawal methods which will take 5-10 days to process and receive. Therefore, we recommend using one of Slotland’s supported cryptocurrencies so that you can take advantage of the high level of efficiency that these three coins offer. On the other hand, players from other countries will be able to take advantage of the 24 to 48-hour processing times of Skrill and Neteller.
In the event that you have a lucky day and win more than $5,000, you will need to make special arrangements to withdraw your money in increments. The best way to do this is to email them at [email protected] and they will work with you to figure out a payment plan.
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submitted by freespinsbonus to u/freespinsbonus [link] [comments]

General tips and tricks for the average player part 2

General tips and tricks for the average player part 2
Welcome to part 2 of the General tips and tricks for the Average player. For part 1 go here. Since part 1 has an introduction already let's cut to the chase.
Index
  • VII. Mirrors
  1. - Who does the AI target first?
  2. - What if the opponent evades my attacks?
  3. - Always go for the weak enemies
  4. - What about that lonely Yozuru/Homura/Other girl?
  5. - Do not be deceived by the info on screen
  6. - Stick to an idea but don't be afraid to experiment
  • VIII. Support
  1. - Identifying Whales (Formerly Whale Watching)
  2. - Whale hunting
  3. - I have too many friends!
  • IX. Battles and Bosses
  1. - Not all bosses are created equal
  2. - Gimmick bosses
  3. - Magical girls bosses are cheap
  4. - Kimochi bosses
  5. - Sometimes getting to the boss is the hardest part
  6. - Often times though...
  • X. Device limitations
  1. - Transfer code
  2. - Potato Phones
  3. - Crashes
  • Afterword
  • About the author
VII. Mirrors
Mirrors are a mostly optional thing, unless you want those 10 monthly gacha tickets that is. You are pitted against other players who are controlled by an AI, this works to our advantage as the AI is quite predictable so we can exploit that.
  • Who does the AI target first?
  • It looks for elemental weaknesses first. So if you have a Homura, a Summer Kyoko and a Kaede and the opponent has a Tart, it will make a beeline for that Homura while ignoring the other two. Of course you can exploit this, in this particular case just use Homura's SE Skill to gain Evade that turn. The enemy will waste all of its attacks trying to hit Homura (unless it has anti-evade of course). In case there are no elemental weaknesses it will go for the member of your party with the highest attack, so let's say it was Summer Kyoko. In this case Summer Kyoko doesn't have an evasion skill like Homura but you have Kaede who's skill can blind an opponent, so just blind tart. It won't work as well as Homura's evasion, specially since the AI has this miraculously knack for hitting you if the chance is above 0%. But with some luck it won't kill your Summer Kyoko and will give you a chance to retaliate next turn. All of this said, that is only if, for some reason, you weren't able to kill 1 Tart on the first turn. After all, you always go first on mirrors. This is highly advantageous and if you happen to land a girl like Cool Homura or the after mentioned Yozuru who can basically decimate most team in turn 1, specially the later who was basically tailor made for mirrors.
  • What if the opponent evades my attacks?
  • Indeed, some girls are either equipped with evasion memorias or have abilities/skills that increase their evade chance. If the AI has the chance to evade, even if it's just 10% it won't let it go to waste. It goes hand in hand with that miraculously knack for hitting you that I mentioned on the last point, it's very annoying. Just equip memoria with anti-evade abilities (the blue memorias in case you are confused).
  • Always go for the weak enemies
  • Most people have strong mirror teams. In most cases you will battle a lot of samey battles against teams of limited girls who hit hard. Then you have people like us, Average Joes that have maybe 1 or 2 limited girls at most or teams entirely composed of welfare girls. This doesn't mean the later group can't kick your ass, because it can so keep that in mind. But no, when I say weak enemies I don't mean either of those groups. I mean the teams that are composed by only 1 low level girl (usually a Kuro who's max level is 40) it dies in 1 hit and you get your reward, easy peasy.
Always go for this
  • The only but I could think of is if it has an evasion memoria as I mentioned on my last point, but you can always just counter that or keep trying to hit her until she dies. After all, Kuro doesn't hit for much at all. Some people just like to put their favorite girl on a team of 1 and let her get slaughtered by other players (or maybe it's their least favorite girl, who knows?)
Never go for this, only Whales do that.
  • Of course, you won't always find a lone Kuro, is not that common after all. Consider her a free win.
  • What about that lonely Yozuru/Homura/Other girl?
  • That's just bait and you will probably die against them unless you come prepared.
Easy peasy ...right?
  • These are technically "easy" if you know what you are doing but sometimes it's too much busy work. I'll leave that to you to decide. I'll just explain what to do but first let's set the stage. Ok, so this is a lone unit, a level 100 lone unit. You start the battle and attack, only to discover that she had an evade ability. Alright then, let's suppose that you miraculously managed to land 2 hits and she's on the ropes, easy, that means you just gotta wait for next turn to finish her off right? It's only 1 lousy girl, it can't be dangerous, correct? Wrong. Here's how Yozuru's turn will go (other players won't let me lie). She will use her SE ability "Cower Guard: [VII]Defense Down [VII / 35%] (All / 1 turn)" debuffing your own girls, then she do a blast combo (she's a blast gorrilla after all) and every hit will do about 40k to 50k of damage one shooting all of your girls, the end. Sound annoying right? Well it's because it is, Cool Homura is almost the same but Yozuru was tailor made for that. What you need to do is something I already mentioned before. Equip anti evade memoria or use a girl which SE ability allows you to anti-evade (like Nanaka) and go to town on them. They are very frail so I can guarantee they will go down before they have a chance to five finger palm of death you. If you click on that anti evade memoria link you will find the list of girls and memorias that share that particular effect. A lot of girls receive a skill to passively have a 35% chance to ignore the Evade and land a hit. But if you really wanna be sure, just equip a memoria with a 100% chance or close. I use "The Ace is a Southpaw" which gives me 85% chance but also gives me a critical hit chance so I think it's a good tradeoff.
This is a guaranteed victory unless your potato phone crashes o3o
  • As you can see from this pic, I got a Blast Combo with Nanaka. That's it', that's my victory condition against trolly units like Yozuru who have evade memoria. All I need to do now I activate my SE ability which gives Nanaka crit 100% Anti-evade for 1 turn. Even without a blast combo I would still have a chance if I got at least 2 Nanaka disks on my disk tray. If Nanaka wasn't a water type and had slightly more attack she would be top tier in mirrors. Yozuru died on my second blast hit if you are wondering.
  • Do not be deceived by the info shown on screen
  • Sometimes we fall into this false sense of security by looking at the opponents info screen in mirrors. This is actually something that just happened to me so I am gonna include it as an example. Look at this screenshot and let's analyze it:
https://preview.redd.it/xl41gtjvgph51.png?width=960&format=png&auto=webp&s=d8777ba7d6cfbb967451140f543bbc26613df4c0
First we have their Rank, Rank 100, well it's a little below my own Rank which is 110. And they only have A-1 Rank in mirrors (the golden A icon to the left of their Rank). I am Rank B-3 I think, so we are really close to each other. If we look at the numbers, their team power is 183,058, I just reached 190,000 myself. And then we have the bonus multiplier which is actually below 1.0 meaning the game deems this team to be of lower quality than mine, hence the lower multiplier. Also they have 2 aqua and 1 fire unit while I use 2 light and 1 aqua, I have the elemental advantage on at least 1 instance. All of this, in paper, seems like an easy win! In practice though...
Did ...did she just one shot my Ult. Madoka with her magia?!
  • I got decimated, while I managed to eventually kill Karin, it was already too late. Asuka keep intercepting my hits and she was quite bulky. Karin herself was too, the only hits I managed to land only helped her charge her magia faster which then was used against my Ult. Madoka. Remember, since there was no one with an Elemental weakness to fire, she went for the girl with the highest attack on my team. I lost, that was that. In the end all of that info meant nothing for a number of reasons:
  1. I didn't know what memorias they had equipped. This is what makes mirrors so hard, you are going in blind.
  2. Ditto for SE. Not that idk what kind of SE they have, just that you don't know if they have SE in the first place. Although there is a way of guessing. Before SE came into play, teams of 3 had at best 160,000 of team power. A little bit more in the case of premium teams. Two welfare girls and a premium girl should not total more than that without SE. Keep that in mind. Think about it this way: each girl provides about 50,000 to 60,000 points of team power before SE. So if you multiple 50K by the number of girls in any given team you should get the amount of team power they should have without SE. If they have more than that you can bet they have SE.
  3. I got cocky and tried to take Karin out first thinking she was the major threat when in reality killing Yachiyo on my first turn should've been a priority. By not killing her when I had the chance she activated her 70% damage cut to self basically becoming extremely bulky and impossible to kill on the second turn. Also killing someone else before Yachiyo just increases her ATK and DEF due to SE.
  • Never get into a situation like that, learn from my mistakes.
  • Stick to an idea but don't be afraid to experiment
  • By that I mean, you need to decide if you are gonna use a big team, a small team, a single unit. Is it gonna be about blast? (really common) accele? (quite uncommon) or just a random mismatch of girls? (this is the most common one). I used to just put whatever girls were the strongest ones I had in a team of 5. While there is strength in numbers, these teams don't work so well on mirror for a number of reasons. The most prominent being you can't use your memorias right away. They have a cooldown at the start, and as such they can't pick your slack for having so many girls. So just stick to a maximum of 3 girls to have more consistency. Unless you somehow adquired a bunch of premium units like our friend here.
This team will kick your ass. Puella combos be damned
  • I used to run a Blast Aqua team (the team posted some pics ago) but eventually I found it a little boring (also there were a lot of forest girls and it became annoying). So I changed up my strategy for something more generic, imitation is the best form of flattery as some say. And imitate I did, I started to notice this tendency on teams. They have an attacker, a defender and a misc girl (it can be another attacker, a defender or something in between). So I decided to copy that, I took my bulkiest girl (Sana) and two of my best attackers (Nanaka and Ult. Madoka, my only limited girl with 4 slots and also has bulk). It kind of worked, by using Assistant Instructor of the Ryuushin Style and The Stories (Rumors) Also Know on Sana I can use her to draw in some attacks while keeping my other two units safe while I do my plays. Of course a strategy like this has the drawback of getting Sana disks on your attacks. She can't do much by herself. Also she's very susceptible to fire, high defense or not. Then there is the fact that those memorias are not always gonna activate so in some turns Sana will just stand there while the enemy girls kill your other girls. Eventually I swapped Sana for Kokoro. My Kokoro has only 3 slots but being light attribute, having better stats and ability make her league better than Sana and that also makes up for that missing slot. At first I was hesitant about this change because of the 3 slots. But eventually I came to realize Kokoro is just that good, being a natural 4 star unit has its advantages. No team is gonna win you all the battles (not even Whale teams win all the battles, they win most of them though) but you gotta experiment to see what you like. Once you are comfortable with an strategy, try to see how you can improve on it. But if you find a better one, just go for it!
VIII. Supports
Supports have been a staple of magia record since like forever. As previously mentioned, unlike other games where you have to send friend requests to other players and wait for the to reply in order to use other units, Magia record just let's you add them without them accepting.
  • Identifying Whales (Formerly Whale Watching)
  • How many supports do you have? 50? 70? 100? How many of those are whales? Hopefully your answer is "most of them". Whale supports are the second best type of support in the game. The first best type is whales who follow you back o3o. Yes, having people following you back is great since you gain SP (Support points) each time they use your girls as their support. But SP is not something you are really starving for if you've been following this guide. So I recommend just adding whales whenever you find them. I already defined a whale in the Glossary section on part 1. But here's a visual aid:
The Moby-Dick of Mobyle Gaming o3o.
  • You will immediately notice a few things. The S-3 Mirrors Rank, being followed by 5 times the amount of players one can add, and finally the fact that this Whale has, not 1, not 2, not even 4 but a full team of 6 limited girls. This is who I am referring to when I say "Whale mansion". But let us not drop our panties yet, let us check the stats and memorias of the girls by pressing that cream colored button on the lower right corner of the screen right above the Ren-Rika christmas duo.
Jackpot
  • Just look at those girls. Look at them I say! All memoria slots, fully equipped and they clearly have most of if not all of their SE unlocked. Heck, you can tell even their oldest unit (Ult. Madoka) is well taken care of. By looking at those stats you can tell she had her SE. May I remind you that she received her SE unlock just yesterday (Monday, August 17th NA time) as the time of this writing?. This person is not only a whale, but also an avid player. Their S-3 Rank is not just for show, this person is dedicated to the game as much as any F2P who doesn't have the money to roll for all of those girls. This is who you want of you side. The Mami Tomoe to your Madoka Kaname. Of course, this is an ideal situation.
  • Whale hunting
  • These Whales are not easy to come by. But there are lists of whale players for you to add on the internet. Where? idk, look for them. If I find any I'll post it in this section or in the comments. More often than not you will end up adding more casual Whales, those are the ones that have the girls but usually forget to put them their team and only change around the ALL support to the girl featured on the most recent gacha. I mean it still works, but nothing beats the powerful Moby-Dick. Whales are our friends and abusing their power is the key to many victories. Another way to add whales is just looking at your random Supports. These are the supports you an see at the very bottom of your support select screen before entering any stage. The best way to tell who's a whale is by waiting for an event. If you recall, during events you need special memoria to collect event currency more efficiently. They provide you with bonus currency as such. Now, the game does give you a 3 star memoria which increases your drops by like 5 points. But there is also more powerful 4 star versions which give you more points, these are usually walled behind the gacha. Most F2P just stick to the 3 star memorias in their supports. This is where the whales come in. Being P2P mean they will almost always have the 4 star memoria on their Support units along with the 3 star ones for maximum farming efficiency. Not only that but said memoria will be at max level and hopefully equipped to the event's featured girl with all of her memoria slots already unlocked. That's a whale right there.
The second Support is obviously a whale. You can tell because of it's S-3 Mirror Rank and the use of not only this event's bonus memorias but also ones from other events like it. That's a Whale flexing on you o3o.
  • But if you really wanna make sure this is indeed a Whale and not an F2P who has been saving all year long for that event all you need to do is: select them for battle, once the battle is over your will be brought to the "add support" screen, this screen will show you all the info you need to know and give you the option to add them (pink button) or not (the cream colored button). On that same screen you can click on their other girls and it will show you what memorias they have equipped. You are looking for not only teams of good girls (what good is a support if they only have a Final Tart as their main support while the other girls are under leveled welfare?) but also girls with all their slots unlock and max level memorias. I was gonna place an image here but I can't find it so you'll have to excuse me for that. If you are a long time player you will know what I am talking about. Once you add them, that's it, they are yours to keep. If you add multiple of them during an event you will have a much better time farming. They can actually help you decrease your deficit of AP potions in the long run by making you not farm the events stages as much. Go whales, go!
  • I have too many friends!
  • Yes, as an avid Gacha player this is a way too common problem. We are just that likable and sociable. You will find yourself in this situation more often than not. Specially if you haven't reach the 100 friends cap. I myself I am at 96 and I really need more space for friends. You want to add those whales but you don't know who to delete because everything is in japanese?. Don't worry fam, I got you covered. All you need to do is memorize 2 or 3 symbols!
Last login:.2 hours? Probably asleep. 10 days? On vacation. 13 months?! Probably trapped under a pile of old news papers and surviving on food rations, send help.
  • This is the second tab of your Support menu found in settings. This particular tab shows you the people following you. That pink button right there is so you can follow them back! Very useful stuff (as long as they have good supports that is). You can always find the people who you deleted from your support list here (as long as they were following you back. Do not delete the whales that aren't following you). Check your Support list (the first tab on the vertical menu to your left on this screen). The game will tell you for how long they haven't been playing (so, their last login). Just compared the symbols I circled in red. The ones you are looking for are either the 2nd or the 3rd (Days and Months). I usually give my support a leeway of 30 or so days to log back in. Not every person is like me who logins every day to at least do dailies. Life gets in the way sometimes. But after that time is up it's time to say good bye and make more space. To delete someone you have to press the cream colored button to the right of their name and it will lead you to this screen:
Last connection: 28 days ago. Not even solid support aside from Homura, see you later alligator.
  • Now all you need to do is press the button on the followers section of this screen. So the cream colored button with the blue icon above. That's it, that deletes the friend, it doesn't ask you if you are sure, it just does it. So keep that in mind before deleting someone. Having Whales is great and all, but even the best whale won't be much to talk about in a couple of months of not login in. So makes as much space as possible for new whales!
IX. Battles and Bosses
  • Not all battles are created equal
  • And by this I mean, take the difficulty number of each stage as a mere suggestion. Doubly so if that number is 95. Yes, some event bosses have a difficulty of 95, but so do the Ex Stages, so which one is it F4 Samurai?. If you are long time player, the event bosses are usually a cakewalk. Ex Stages though? They are the definition of cheap. Having said that, Ex Stages are just for people who want to challenge themselves and only give a modest reward so you can disregard them if they are too difficult. I only left 2 Ex stages without a clear in my whole magia record career. And that's ok, they were just too difficult for me to do with what I had available at the time. I am looking at you Christmas Ex Boss 5.
Those question marks aren't just for show. They still owe me those 10 gems. I am going back for them!
  • If you keep losing, by trying the battle a couple more times you should be able to tell if you the boss is beatable with your current team or not.
  • Gimmick bosses
  • Gimmick bosses have always been a part of Magia Record. Although the gimmicks have been getting progressively more annoying as time goes on. Some of them, like the Rumor of the nameless Artificial Intelligence are quite easy to figure out since the game just shows you. She only attacks once per turn for negligible damage. But every 3rd turn she will up her crit and hit you like a truck. If you don't have anti-crit equipped she will most likely kill one of your girls. This easy to tell patterns usually come with regular bosses. Nothing hard, just adds to the challenge. Then you have Ex Bosses and some event Bosses that require a little more of your attention. Take this image for example:
I was just trying to tickle the boss it seems
  • Yeah, no, something's off,. How come I am only dealing any significant damage in the middle? This was from an Ex Boss battle 5 some events ago. This is a relatively new gimmick (compared to others) in which the enemy only receives normal damage on a particular space. If you are playing on x2 speed and just trying to wail at the boss you may miss on this fact. Happened to me until my eyes caught those numbers. Then I reduced the speed back to x1 and took that screenshot. This boss was bait, being a big boss the first thing you will think of is bringing a blast team or a magia team with AoE magias. What you were meant to do is bring a magia team with girls who only attack a single area or if they use AoE make sure they hit hard enough. That's what I ended up doing, I brought Kako and Madoka with a side of Madoka support and spammed their magias and doppels until the boss died. While Madoka is not really a hard hitting unit and her attacks are AoE she picks up the slack with the fact that she can draw accele disks with her personal memoria and her magia/doppel recover MP. I call it "The Madoka Method" I didn't invented the strategy or anything, I just like calling it that way, it rolls off the tongue o3o.
An example of the Madoka Method. My own Madoka only has 1 slot but that's more than enough to spam some magias! Also Ult. Madoka is just here for support, she's not part of the Madoka Method despite being a Madoka o3o.
  • Some other bosses can only be damage by either magias, regular attacks or status conditions. You have to experiment and see for yourself. Or you can always wait for someone to post about it. Let's move to the next section.
  • Magical girls bosses are cheap
  • If you thought Rumors/Witches were annoying you are in for a rude awakening. I present to you, magical girl bosses. At first glance, they look easy, after all, mirrors has magical girls too and they are on the same level as me right? Indeed, in mirrors they are. But this is not mirrors, this is an event boss. What makes these types of bosses really annoying is that they can use the same skill as you. I am sorry, did I said the same? I meant a way better version of your own skills. Silly me, I got confused for a second there. Yes, they can boost themselves with only the best buffs, debuff you with the worse the game has to offer and on top of that place status conditions on you if you didn't come prepared for them. I mean, RumoWitch bosses can do all of those things too, but they are also big punching bags with a big bullseye stapled unto them. Also there is the itty bitty tiny fact that RumoWitch bosses are only 1 unit so you only need to worry about 1 element. As you can see in the following picture:
And this isn't even the hardest boss I've face by a long shot. It's just a screenshot I had in archive.
  • This elemental composition is all over the place. Light/Dark/Fire/Void, who do I target first? do I bring other elements to counter them?. As you can see I only brought light and Dark. You may be lure into bringing a whole team of 5 girls thinking that should even the playing field. But no, it never does, it just counterproductive. They have advantages you don't have as a big team. The most glaring one being that the enemy doesn't get a bunch of random disks each turn. It just picks a girl and attacks your with her. They don't need to stuff like Puella combos, they already hit hard enough. So don't be baited into using big teams unless you have a strategy with said team. The best thing you can do is try to nuke the enemy with magias. This was a little before I discovered the wonders of the Madoka Method so I tried to get lucky and used Rika/Ren instead. I mean, I managed to kill them so I guess yay me (?). Overall, aside from 1 or two bosses (like that annoying christmas Ex boss) I say magical girl bosses are more dangerous. Side note: In some special cases, some girls are just there to support the boss team.
In this ase Yozuru was just buffing the other two and couldn't attack.
  • Once the other are out of the picture they literally just sit there and buff themselves until you kill them.
Not so fearsome out of mirror, huh?!
  • Kimochi bosses
  • Kimochi bosses are a sort of mini event. Usually running along with other, bigger event. They pop in from time to time so be on the lookout for them. They are a banner event, or at least used to be, now they have become a button on your home screen. The aim of these bosses is not to be defeated, just for you to make a lot of points by damaging them. Magias are the favored method of damaging this boss. The more damage you do, the more rank you get and the higher the rank you get equals better prizes. There is not much I can tell you about Kimochi bosses aside from some general tips.
  • A) Always aim for magia-centric team. Remember, in this event you don't get to use Supports, so you are on your own. The previously mentioned Madoka Method is highly recommended. Units who can be used for this are: Madoka, Kako, New Year Mitama and Karin. If you have any of those, bring them along.
This is how my regular Kimochi run looked like. All thanks to the Madoka Method!
  • B) While keeping in mind the elemental weakness of the boss that is. Unlike other bosses the Kimochi boss doesn't take neutral damage. This means that an Aqua Kimochi will resist all elements except Forest and only take neutral damage from Void. In this case Kako is a must of course, you can bring Madoka and Mitama too, but if you ask me, 3 Accele drawing units is a bit too much. But this is only because the boss had an elemental resistance to everyone else aside from Kako and Mitama (Void is neutral after all). On any other situation you could bring all of them along with a Madoka support and go to town. But for now Kako and another girl should suffice while filling the other slots with Forest girls. In my case I brought along Holy Mami, Kaede and Meru while making sure I equipped MP increasing memorias. I reached Rank S-3 on the 3rd day of the event. That's the max rank. I also managed to land a place among the top 30 players on my division for a day. Everyone else above me was using the same strategy or a variation of it btw.
  • C) Your MP is conserved between battles. This is super useful for using the Madoka Method. Your total MP is placed in a pool and then spread across all of your girls evenly at the end of the battle. So if you ended your battle with Madoka having a 100 MP remaining that means that MP will be divided by 5 (or the number of girls in your team). So when you start your next battle everyone will start with 20 MP. This is before applying any modifiers, like those of girls who received a fixed amount of MP at the start of battle. Kako is a good example ( Fast Mana Up/ MP Gauge Increased On Battle Start [15% full] ). Just be sure to use the most MP possible before the end of the 3rd battle (you can only battle the kimochi boss 3 times per day). The MP doesn't transfer to the next day, just between battles during the same day. But there are ways to make extra MP.
  • D) You are placed in a "division" or "block" if you will during the kimochi event . To quote the wiki: "After the initial ranking period, players will be divided into teams based on ranks. Teams will gain points based on the total number of opponents repelled, rather than damage dealt." Repelled meaning "killing" the boss. You can send some free MP to these people by using the Kimochi menu.
Just pick your favorite and click that purple button to send some free MP and receive a little bit of extra MP back!
  • By doing so you also receive a little bit of MP for being a good samaritan. And if you are lucky enough someone gift you MP too. Keep it in mind but don't count of it considering the staggering amount of players in a single block. I always try to send MP to players who were on the lower end of the rank and still had tries against the boss, but that's just me.
  • E) You can practice in mock battles. Since you can only battle the real Kimochi 3 times a day the devs were kind enough to offer an option to battle a simulation of the boss. It's the same boss but the battle doesn't count towards your daily battles and your MP is not conserved between battles (it would be super cheesy if it could). This is a great way check if your strategies work and how much damage you do on average to the boss. Speaking of the boss.
  • F) Don't afraid of it. The boss is just a giant damage sponge. It is more scared you than you are scared of it. If you bring the right status ailments protections the boss is really harmless. Even its special attack doesn't hit for much. If you have regen that should be enough to keep the boss at bay damage wise. Depending on the difficulty, the boss will use its special attack once or twice, that's it, it's regular attacks barely damage your girls. I am of course talking about lv 100 girls. Don't be bringing your Kuro to this battle o3o. (Note to self, bring Kuro to a mock battle during the next kimochi to check how much she can do to the boss).
  • Sometimes getting to the boss is the hardest part
  • So far I've been over selling the bosses. But what about the minions? Most of the time they are just fodder that can be dealt with a blast combo. But other times they are a pain in the butt. Some minions are placed right before the boss not just to pad the battle's length but to debuff you or give you status conditions. Basically they are softening you for the boss to just swoop in and kill you. So keep that in mind.
  • Often times though...
  • Some minions can be harder than the boss for the same reason a boss magical girl team is more dangerous tan a big boss. There is an advantage to numbers and elemental variety. Girls like Madoka can protect your whole party against debuffs and Ult. Madoka can give you a small blanket of protection against all status ailments with her Ex Skill. These kinds of situation happen mostly on Ex battles but always keep your guard up. You never know when a minion is gotta throw you off your game.
X. Device limitations
Not all phones/tablets are created equally and Magia Record is notoriously picky about what kind of device you can play it on. This is because the game is quite resource heavy. All of those pretty Live 2D models and animations come at a price. So if you have a potato phone you may wanna keep reading.
  • Transfer code
  • I cannot stress this enough. Always have a copy of your transfer code. I won't get into detail on how to get it since that can be easily found here on reddit and the wiki. But the code is unique, it never changes, so it doesn't hurt to have it stored in a safe place. If something happens to your device you can always transfer your data to another one with that string of characters. It's quite magical.
  • Potato phones
  • I've played Magia record on a number of devices at this point. None of them are supported by the game. In most cases the devices were just hand me downs or older models. As such, I've been forced to install the game by using unconventional methods. There are multiple methods for installing Magia Record on unsupported devices. And again, you can check all of that info in here or the wiki. Personally I just install a modified APK I got from a chinese website (which not many people recommend since, well, chinese website) but I am willing to take the risk for the sake of commodity. Right now I am running Magia record on my Fire Tablet. it's the most recent (as of this writing) model. You would think that despite being unsupported it would run the game better than my Samsung J7 phone. But nope, they run about the same, maybe a little better. The main problem is the screen resolution. Despite having better hardware, the screen is big so the game has to take that into a account and it takes more resources from my tablet. It's important to learn all the kinks of your device so you can plan ahead of time. Slow downs are one of the things that happen to me. They usually happen when I am on the menus (home screen, mirrors, stage select, etc). And it usually means I have to close the game and open it again. If I don't...
  • Crashes
  • Yeah, it crashes, although it rarely crashes during regular battles. And even if it does you can just retry it. No, the annoying crashes are in mirrors. In my case the game slows down in mirrors if you play it for more than a few minutes at a time. There is something about mirrors that my device doesn't like. Usually it crashes after I finish a battle so it's no big deal. I just restart the game and continue with the next battle. But there are some times were it crashes right in the middle on them. Those are very annoying to say the least. Specially in ranked mirrors. It has happened multiple times in the span of all the mirror events on multiple devices. There is something about mirrors that just crashes the game. From my own experience, I've noticed that the slowdown precedes the crashes so when I start noticing them it's time to close the game. Pay attention to when does your game crash and make a mental note of it. You will be surprised to find there are patterns to this. Also, this should go without saying, but if you have a potato phone, turn off notifications while you play, ditto for chat bubbles. In my case they contribute to the crashes, specially in mirrors.
Afterword
Thank you for reading this "guide" for a lack of a better word. As I mentioned before I just wrote this as I went along so there are things that I may've missed. I can't promise you I'll put them on later or anything but hey, this should be more than enough, right?. Maybe just correct one or two grammar mistakes if I find them. Writing something like this has been on the back of my head ever since the first year anniversary. It took 2 years, but I think all the accumulated experience was a good trade off o3o. The 3rd year anniversary is upon us, I wish you all luck and may you get the girl you are rolling for!
About the author
Non-stop Magia Record player for 3 years now. Playing on a potato phone for most of that time at that. Not my first gacha game but the most lasting one. Homura fan, potato aficionado and Kazumi enthusiast.
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Week 2 in the National Football League was as wild as it gets. The Cowboys provided one of the greatest comebacks in history, and the injury bug hit the San Francisco 49ers.
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Cowboys provide amazing comeback against Falcons - At halftime of Sunday’s win against the Atlanta Falcons, the Dallas Cowboys were down 29-10. Not only did the Cowboys come back and win, but they came back to win 40-39. The Boys got an onside kick, unheard of in today’s NFL, and then converted a field goal. What’s interesting about the onside kick is that instead of pouncing on the football, Falcon players waited for it to go out of bounds. That makes absolutely no sense and is the reason the Cowboys were able to notch their first win of the season. Atlanta’s defense is the worst in the NFL. Coach Dan Quinn is on the hot seat because of it. Boneheaded plays like the one that led to the loss at home won’t help Quinn’s case to keep his job.
Ravens and Chiefs on collision course in NFL Week 3 - There were other Week 2 highlights. The Las Vegas Raiders opened Allegiant Stadium with a solid 31-24 win over the New Orleans Saints while the Seattle Seahawks and Russell Wilson beat Cam Newton and the New England Patriots 35-30. Also, both the Ravens and Chiefs won their respective games. The Baltimore Ravens beat the Houston Texans 33-16 while the KC Chiefs required overtime to beat the Chargers 23-20. Los Angeles quarterback Justin Herbert played exceptionally well. Coach Anthony Lynn said Herbert would remain the backup if Tyrod Taylor were healthy enough to play in Week 3. We’ll see how long Lynn sticks with that plan. Next Monday night, the Chiefs and Ravens battle. Baltimore looks like the team to beat in the AFC. They were the team to beat last season as well. It will be interesting to see how the Ravens’ defense handles Patrick Mahomes.

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Review Contents

To help give you an idea of what’s to come in our review, we’ve included a list below of the sections on this page. Should you want to go ahead and skip to one of these parts of the review, you can simply click on the section’s title. But if you want to ensure you don’t miss out on any of the critical information included here, be sure to stick around to read this page in its entirety.

Overall Ratingthat: 4.4/5.0

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The Casino: 4.0/5.0

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User Interface: 5.0/5.0

We found the user interface of the Bovada.lv online casino to be an excellent one, which makes it easy and straightforward to find everything we were looking for with little effort. On top of that, they offer players the chance to play games for free even without an account. With this functionality, customers can get a feel for the online casino without needing to risk any real money.

Mobile Compatibility: 4.0/5.0

Bovada players can play casino games from mobile devices like tablets and smartphones. However, while conducting our review, we found that the selection of games is a bit limited for mobile customers. Since the overall casino game count is already low, it’s that much worse for clients playing from these mobile devices. Moving forward, they should strive to add more of their instant play games on their mobile-friendly website.

Banking Methods: 4.0/5.0

Currently, Bovada provides a mix of various methods which clients can use for banking on their platform. In its existing state, customers can use credit cards, checks, and the cryptocurrency Bitcoin to move money onto and off the website. But Bovada doesn’t offer customers the ability to use popular e-wallet options like Skrill and Neteller. Ideally, we’d like to see some of these options included in the future to offer greater flexibility to casino clients.

Bonuses and Promotions: 4.5/5.0

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Customer Support: 5.0/5.0

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GM Striker Guide: Mastering the Unga Stick

GM Striker Guide: Mastering the Unga Stick
Updated Nov. 28, 2019: Fixed image embedding. Added two match videos by Daosiying which show off good all-around GM Striker play. Updated thoughts on the 100mm vs. Bullpup. Updated thoughts on 400 point play. Added Gogg to bad matchups list.
Updated Oct. 21, 2019: Updated the Skills section to cover "SHIELD TACKLE", which was added in a balance patch.

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Several new players have asked for insights on this melee-oriented mobile suit, discovering that it looks awesome yet is difficult to pilot. As a player with hundreds of rounds spent in the GM Striker, I’m here to teach you how to use it! This guide will cover most of what there is to know about the Federation’s polearm-wielder, teaching you how to use its impressive reach and lengthy melee combos to pin down enemies.
This guide is meant for new players, and is fairly long because I presume the reader has only basic knowledge of the game (as in, "Joined during NA launch, has only recently completed the tutorials"); I'll be going into extra detail to make sure you're not lost on anything that comes up here. If you're a veteran player, this might not be as useful to you.
That said, let's begin!
Table of Contents
A text search for the section’s code (‘S1’, S2’, etc.) will quickly bring up the relevant section.
S0. The Most Important Rule
S1. Combat Roles / Strengths / Good Matchups
S2. Weaknesses / Bad Matchups
S3. Ranged Weapons
S4. Melee Weapons
S5. Melee Theory
S6. Skills
S7. Combos
S7a. Shorter Combos Are Valuable Too!
S8. Custom Parts / Builds
S9. Differences Between 300, 350, and 400 Point Play for GM Striker
S10. Match Videos to Study
S11. Conclusion

S0. The Most Important Rule

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This will surprise most new GM Striker players, but it is true: Most of your damage output will be from your machine gun. It is your main weapon, not your spear. The vast majority of the time, you need to stick with your team (or at least be roughly in the same area as them) and pester targets with your machine gun until you see a genuine opening to go for melee. Don’t rush in just because the enemy is close; unless they are truly distracted (stunned, not looking at you, etc.), this is a good way to die.
Use your machine gun. A lot. Only go for melee when you are likely to succeed. Just because you’re a ‘melee suit’ doesn’t mean you have to constantly be in melee. Good GM Striker pilots spend most of their time shooting, and only go up close when the time is right!

S1. Combat Roles and Strengths
Your loadout is designed for close and mid-range combat, leaving you suited to the following tasks:
Stun-Locker: A high Thruster stat plus two separate melee weapons will allow you to do very long melee combos (anywhere from 6 to 10 hits), which can stun opponents in place for your teammates to shoot. This might not sound as fun as killing them on your own, but it’s more effective; your team scores extra points for ‘Assist’ kills where two or more people work together! More points means more victories, meaning more rewards!
Capture Point Grabber: At the start of the round, you’re probably the fastest unit on your team. It’s your job to grab the capture point closest to your team’s spawn at the bare minimum, and if the situation permits you might want to grab the second one from there (only if the main fight is going very, very slowly). DON’T go overboard with this; your team needs some forward spawn points but they also need you in the fight! Grab just the first spawn (and the second one only if both sides are being very cautious/slow to engage), then get ready to start hitting the enemy.
Bodyguard: If your team has well-entrenched Supports who have plenty of cover and a wide open field of fire, chances are the enemy will be coming toward them. In that case, consider staying near your Supports and engaging anyone who gets near them. Your Supports will stun targets, which you can then lock down with lengthy combos and give the Support time to finish it off!
The above strategy is map and team-formation specific. If your Support is hanging VERY far back from your Generals, go with your Generals! Leaving them down a player on the front line is a good way to lose. In this case, memorize the Support’s player number while you join the front line fight as well. If you see him say ‘Support Me!’, be ready to turn around and run to them at best possible speed to save them. This is common on maps like Port, with huge open firing lines and rooftops; it’s normal for the Supports to stay very, very far from your Generals there; you’ll just have to be ready to run between the front-line and the rear to protect whoever needs it at the time.
Area Denial: A GM Striker with teammates nearby is essentially a wandering ‘bubble’ of stuns; any enemy nearby has to weigh the risk of being caught in a lengthy combo that will almost certainly mean their death. You can use this near bottlenecks, chokepoints, and other ‘high traffic’ crowded areas to make it difficult for enemies to even stand there!
Support Hunter: You’re not ideal for the job due to your lack of an instant-stun weapon or any sort of stealth equipment, but you’re still a Raid and still get huge bonuses for attacking Supports. So long as you see a genuine opportunity to get to them, go for it! Your machine gun will do good damage on its own, and if you get a chance to land a combo you can kill the Support in very short order. Just be ready to run if their Generals turn back to help their Support.

S2. Weaknesses / Bad Matchups
The GM Striker has a few problems worth noting. Among them:
No Instant Stun Ranged Weapon: Much of the game revolves around ranged weapons that stun the opponent in one hit. You don’t have any. The best you can do is inflict a stun after about 15-20 machine gun bullets hit the same target in a row, which isn’t as good as what most people get. If you’re facing an opponent with an insta-stun gun, you’re at a disadvantage and will have to be very good at managing weapon ranges in order to win.
Huge Melee Range Makes You Vulnerable to Counter Tackles: You cover a tremendous area with your melee weapons. This is normally a good thing, except for one problem; this also makes you easier to Counter Tackle.
Low Gun Range: You max out at 250 or 200. Bazookas tend to reach 300 to 380 range, while heavy cannons and sniper rifles reach 400+. Meanwhile, you only barely outrange most shotguns (range 150). You’re going to have to be very good at positioning and using terrain to protect yourself.
You also struggle with the following foes:
Efreet and Efreet (DS): These two carry Shotguns, which are still able to Stun you despite your Maneuver Armor. They also have good melee capabilities, various equipment to hide their approach, and the standard Efreet has Type Advantage over you (it’s a General). 1 on 1, either of these units will absolutely mulch you unless you get lucky. Your best bets are to try to out-range them (your gun has Range 200, theirs has 150), vulcan them while dashing away, surprising them from an angle they can’t see you at, doing a tackle just before they fire their shotgun (the invincibility frames should get you past it), luring them toward your teammates, or just saying "Nope" and running the hell away. Don’t feel bad about losing to an Efreet; they’re by far your worst matchup. Do your best, but accept the worst if it happens; it’s natural.
GM Cold Districts Type: Like you, the GM Cold Districts Type relies on a machine gun for its damage output. Unlike you, it has an extremely high rate of fire on its machine gun and has Type Advantage to boot. A competent GM Cold Districts pilot will stun you with their weapon’s built-in grenade, knock you down, then empty its machine gun into your legs (and this might be enough to disable your legs outright). Treat it like you would an Efreet; it WILL kill you unless you take it by surprise or have help.
Generals with Bazookas: The most common unit type in the game happens to be a bad matchup for you. Keep your distance, pepper them with your machine gun at maximum range, and be prepared to do sudden boosts of movement so your Maneuver Armor protects you from bazooka splash. Try to lure them toward your teammates if you can.
Gogg: The Gogg is built to take advantage of most of the things you would want to do. It ignores most forms of stun, including low-end melee stun. Your down-slash (which it DOESN'T ignore) is slow and can be Counter Tackled on reaction. It does far more damage per hit than you do, and is more durable. Thus, you have four real options. 1: Shoot it with your machine gun. 2: Hit it with vulcans while dashing away. 3: Down-slash it if its back is turned and it's not aware of you. 4: Get teammates to shoot it. Beyond that... do not try to do extended melee combos to a Gogg. It can and will hit you out of them!

S3. Ranged Weapons
You have three ranged weapons; head vulcans plus your choice from one of two main handheld machine guns. Here’s what you need to know about them:

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Vulcans: 50 Power, Range 150, Ammo 30, High Firing Rate, CAN FIRE WHILE BOOSTING – Some GM Striker pilots like to turn these off. I recommend leaving them on. While it’s true that turning them off enables faster weapon-switches during melee combos, you can compensate for that with practice. Either learn to tap ‘switch weapon’ twice, or use the hold+button weapon swap method to go right to your beam saber after your spear attacks are done.
Leaving your vulcans enabled gives you two important benefits. First, you have a weapon you can use while dashing/boosting. Their damage is low, but it can be used to chase down nearly-dead opponents in order to finish them off. Also, it gives you a ranged attack to use while your machine gun is reloading. Doing a little extra damage instead of no damage during the reload is obviously a better idea.
Note that vulcans on their own cannot inflict a stun, but they do build ‘stun points’; if your target is also being hit by someone else's machine gun at the same time (and thus taking ‘stun points’ from it as well), your vulcans could be just enough to stun them!
Vulcans won’t score you many kills, but the few you do get will be enough to justify keeping this ‘inconvenient’ weapon enabled.

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100mm Machine Gun: 148 Power, Range 250, Ammo 40, Low Firing Rate – The default ranged weapon on the GM Striker, and its usage is map/formation specific. Its low firing rate and relatively long reload time means it does about 25% less damage than the Bullpup (see below), but the extra range can be useful on maps like Port or Impact Site where it's common to have longer, wide-open areas to shoot through. There are legitimate reasons to use the 100mm, but be aware there is a higher-damage option open to you with the Bullpup.

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Bullpup Machine Gun (aka ‘90mm Bullpup’): 146 Power, Range 200, Ammo 35, Medium Firing Rate – On paper, this looks like the worse weapon; it has less range, less damage, and less ammo. However, it actually does more damage overall! This is due to its faster reload (roughly 4.2 seconds, versus the 100mm’s 5 seconds) and notably higher firing rate. The exact math is beyond the scope of this guide, but the bullpup does roughly 20-25% more ‘damage per second’ (“DPS”) than the 100mm does, and this is enough that you have a genuine trade-off to make here: Do you want more damage but less range (Bullpup), or more range but less damage (100mm)? I recommend trying both; most players prefer the Bullpup but there are times where the 100mm is useful, so you'll want to make your own informed decision on it.

S4. Melee Weapons
The GM Striker has four awesome-looking melee weapons, two of which are built into the suit and two of which you can choose between. They are:

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Spike Shield – Part of your Shield, Built-In, Always Equipped (Part of your Tackle): The spikes on your shield aren’t just for show! Whenever you do a Tackle attack, it will deal double your tackle’s normal damage if your shield is still intact. There’s no special animation for the spikes, but they are dealing damage! Note this drains your entire Boost gauge, so only use it if you know what you’re getting out of it; it’s invincible (when GBO2’s garbage netcode lets it work properly, anyway), and stuns enemies. This can be useful if you expect the double damage to be just enough to kill an enemy, or are about to die regardless and want to get in what damage you can before that happens.
Note that Spike Shield stops working if your shield is destroyed. At that point, your tackles do normal damage. They’re still useful in all the same ways, but will do less damage than if the shield was intact.
Due to your spear’s hitboxes having trouble hitting downed opponents, a Spike Shield tackle can be a decent combo ender. If nobody is going to punish you for it (this does consume your entire boost gauge, after all) and the damage will be just enough to score a kill, consider using Spike Shield when you’d normally down-slash an opponent that has been knocked down. It’s not always a good idea (and is often a bad idea), but it’s one option you have.

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Beam Saber – Power 1400, Built-In, 2-Hit Combos: A fairly typical Federation beam saber, this one works like most of the others you’ve seen on other GMs. Its only major difference from them is its lower power (1400 on the GM Striker, where most of them have 1600 or more). It’s easier to hit with up close, but has less range overall. Get used to switching between it and your spear (or scythe) for powerful melee combos!

Moving on, let’s discuss the two choices you have for an unga stick:

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Twin Beam Spear – Power 1800, 2-Hit Combos: Your default selectable melee weapon, its main advantage is its tremendously long reach in front of you and to the sides. A dashing side-slash can catch many foes at ranges they wouldn’t expect, letting you begin your series of melee combos! The side swing has so much reach that it can sometimes hit things ever so slightly behind and beside you, while the neutral swing hits high, mid, and low in front of you; it can be used to do a single attack to enemies that your beam saber can’t reach.
If you’re just starting out with the GM Striker, I recommend going with the spear first. Most of its combat design is based on the assumption you have the spear instead of the scythe, and there are big trade-offs involved in using the scythe.
Note that it’s possible for some enemies to escape your spear combos; the weapon only inflicts normal melee hit-stun, and some of its animations are slow enough that opponents might be able to dodge-roll out of your combo. Be ready for this, and be ready to chase them with a quick boost and switch to your beam saber to keep swinging at them!
Also, the side slash has a blind-spot right in front of you. If the enemy is right in your face, extremely close up, it’s very possible your side-slash will outright miss them. Be careful about this, and know when you’ll need to neutral slash instead.
Your down-slash generally won’t hit enemies that have been knocked down. There are ways to make it work (targeting the legs on particularly large mobile suits such as Doms, or knocking them down on a slope so that they’re slightly elevated, etc.), but generally speaking your down-slash can’t hit prone foes. If you’re not confident the down-slash will hit a knocked down enemy, use a side-slash instead. Bizarrely enough, the side-slash usually will hit prone foes despite the animation coming nowhere near them!

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Twin Beam Scythe – Power 2000, 1 Hit Only, INFLICTS STAGGER (aka ‘Heavy Stun’): Unlike what Gundam lore would suggest, the GM Striker in this game can’t switch between spear and scythe modes; you equip one mode before the match starts and your polearm stays in that mode for the entire battle. This is unfortunate, because the scythe has some valuable functions but also some major limitations.
The scythe’s main benefit is that all of its attacks inflict Stagger, a lengthier and stronger form of Stun that makes it extremely easy for you to switch weapons and finish your combo; if the scythe hits, it’s going to be very difficult (and often impossible) for the enemy to escape the rest of your attacks!
However, this power comes with drawbacks. Among them:
- Scythe is slower to draw (about 2 seconds, compared to roughly half a second for the spear), so you’ll have to use the beam saber as your ‘quick response’ weapon if an enemy surprises you in close combat.
- You can only do one scythe hit, shortening your combos.
- The scythe has a longer cooldown than your spear, further limiting combo potential.
- You have much less forward reach.
On the other hand, you do gain two nice things. One, the scythe has no ‘blind spots’ like the spear does; if they’re in range, you can hit them. Two, it does all its damage in one hit. If you’re in no position to stick around for a lengthy combo (such as having multiple enemies shooting at you), doing a scythe hit and running away makes a lot of sense. This is especially fun if you manage to sneak up on a Support; a single scythe down-slash can do hilariously high amounts of damage to them, and you can still do a beam saber combo afterward.
I personally prefer and recommend the spear, but I also think you should try out several matches with the scythe. Doing so will help you understand what the spear’s benefits truly represent, and… it is genuinely possible you might wind up liking the scythe more. If so, great! There is no ‘one true style’ for GM Striker, and there are legitimate reasons to favor the scythe.

S5. Melee Theory
Normally, you would expect to run right up to an enemy and hit them with your unga stick. The Counter Tackle complicates this, punishing you for doing this if the enemy is aware of you. This results in melee actually being a ‘mix-up’, where you need to cycle between options in order to confuse your enemy. Consider the following moves:
Dash Up to Enemy, Wait for Their Tackle: This option will cause you to be stunned and take a little damage, but you’re now in on the enemy and they’re out of boost. If they have a melee weapon already in hand, you can simply tackle them back; you’ll either stun them, or do a successful Counter. Either way, you’re now free to melee combo them! If they have a ranged weapon readied instead, you can just melee them outright and keep your boost gauge intact.
Move In, Melee Immediately: Once the enemy has learned to quit throwing out preemptive Tackles (due to you doing the above to them), you can start hitting them as soon as you’re in range. Note that some foes might not actually learn, so this becomes something of a guessing game; in that case, just keep waiting for their tackles and hit them afterward.
This makes it a matter of psychology, much like a mix-up in fighting games like Street Fighter. There is no guaranteed correct choice, but you can condition your opponent to make the decisions you want them to make and defeat them more often than not!
If the opponent is very low on HP: Just shoot them! Don’t risk eating a Counter Tackle, just back up and hit them with your machine gun or vulcans. You’ll lose a little HP from them shooting you back, but you’ll lose far less than you would have if they managed to Counter you.

S6. Skills
The GM Striker has a mix of Skills to help it do its job, so let’s go over useful notes for each.
Quick Boost Lv. 1: You take 10% less time to fully charge your jump. This is nice on maps like Mountain, where you’ll need to jump onto the upper ridge area pretty often.
High Performance Balancer Lv. 1: You can end Boost recovery, landing from high places, and similar movement with an immediate melee attack or Tackle. Get used to this, as a dashing side-slash with your spear will be one of your most common tools to chase enemies with!
Melee Combo Controller Lv. 1: Allows each melee weapon to do 2-hit combos. This applies to your spear and saber, but not your scythe. The scythe only does one hit, despite you having this skill.
Maneuver Armor Level Lv. 1: While in the middle of a full boosting animation (it doesn’t seem to be as effective during the ‘short dash’, the early part of your boost animation), incoming Stun effects from ranged weapons (not melee) are reduced by one level of severity. StaggeHeavy Stun becomes regular Stun, and regular Stun will often be outright ignored. It’s possible to still be stunned by regular Stun, but it usually takes more effort.
Note the following:
- Direct hits from bazookas still Stun you.
- Shotguns deal Stagger, so even with Maneuver Armor you’re only downgrading it on degree of severity; an Efreet’s shotgun will still Stun you outright. This is a big part of why they’re so dangerous to you!
- Most ‘heavy artillery’ weapons such as shoulder cannons, hand-held long cannons (180mm Cannon on Gundam Ground Type, etc.) deal Stagger, so they’ll still Stun you.
- Repeated hits from a machine gun can still Stun you.
Anti-Explosion Armor Lv. 1: You completely ignore Stuns caused by nearby mobile suits exploding. This also applies to explosions from non-MS vehicles, such as tanks and hoverbikes. It’s a relatively minor benefit overall, but still very nice to have!
Reactive Armor Lv. 1: Reduces stun caused by ranged-attack explosions, unless it’s a direct hit. This, combined with Maneuver Armor, lets you generally ignore being splashed by bazookas aimed near your feet. However, heavier cannons might still stun you... so be careful about that.
SHIELD TACKLE Lv. 1: (Yes, it's written in all caps in-game, "SHIELD TACKLE". Presumably you are supposed to shout that phrase in real life while using it) This 'Skill' actually does nothing the suit wasn't already doing. It was added in the Oct. 30-31 2019 update to make explicitly clear how your Spike Shield weapon works, what its effects are, and its limitations. It's just "your tackles do double damage while your shield is intact", in effect. It's clarification text, not a buff or nerf.

S7. Combos
Finally, the fun part! Being a good GM Striker player requires learning how to string together several melee attacks, and your combos are weapon-specific. This section is going to be long, I'm presuming you're very new to the game and don't understand how to do repeated weapon cancels yet.
The basic idea is that you do one or two hits from your current melee weapon, then Boost-cancel it (just tap Booster in the direction you want to go and immediately release the BoosteThruster button) while swapping to your other melee weapon. Do one or two hits from it, Boost-cancel while switching back to your first melee weapon, and keep repeating this cycle until you’re out of Boost gauge.
In other words, it looks something like: “Two spear hits -> Boost cancel -> Two saber hits -> Boost cancel -> Two spear hits -> Boost cancel -> Two saber hits, etc.” until the target is dead or you’re about out of Boost. You'll have to be quick about it, taking too long to do the weapon switch or the boost cancel will let the enemy escape.
Try to end your combo with a hard knockdown, such as the down-slash, unless this will also hit an ally. In that case, end your combo with a neutral or side-slash so they can safely continue pounding on the enemy. Better to stun a teammate for a second than to leave them prone for 5-6 seconds. They’ll probably survive a momentary stun. Being knocked prone will get your teammate killed!
Remember that you can’t do two of the same move in a row. That means you can’t do two neutral slashes in sequence, but you can do a neutral and a side, weapon swap to do another neutral or side, etc. Also, left and right slash are technically different moves. You can use both in sequence. I call both of them ‘Side Slash’, but you can do two side slashes if one is left and one is right. Dual side-slashes work extremely well you’re simultaneously comboing 2 or more foes; you can stun both of them!
So, how many hits can you do per combo? This varies by weapon and by your Thruster stat. If you’re using the spear and default Thruster stats (60), you’ll probably get 4 hits per combo and can sometimes get at 6. Additional Thruster parts can let you regularly get 6 hits, sometimes 8, and rarely 10 hits! Note that 8-10 hit combos aren't common (usually the opponent escapes or you run out of boost gauge), but it's possible.
With the scythe, you only get 3 or possibly 4 hits no matter how high your Thruster stat is; the weapon cooldown and draw times ensure this.
Bear in mind opponents can escape non-Scythe combos with Tackles or Evasion Rolls (aka ‘dodge rolls’). Watch for this, stop your combo, and chase after them to restart it while their Booster gauge is now depleted; this time you’ll land the full combo!
That said, here are your combos; I'll define 'OTG' a little further into this section:
Scythe Combo, no Ally Nearby: Neutral Scythe OR Side Scythe -> Neutral Saber OR Side Saber -> Down Saber -> OTG.
Scythe Combo, Ally Nearby: Neutral Scythe OR Side Scythe -> Neutral Saber OR Side Saber -> Whichever of Side or Neutral Saber you didn’t use previously. Don’t do a down-slash or OTG. Boost away and let your teammate finish the combo.
Spear Combo, no Ally nearby: Neutral Spear OR Side Spear, Neutral OR Side Spear -> Neutral Saber OR Side Saber, Neutral Saber OR Side Saber -> Neutral Spear OR Side Spear, Neutral Spear OR Side Spear -> Repeat until low on Booster gauge -> Side Slash OR Neutral Slash -> Down Slash -> OTG.
NOTE: Spear Combo may be started with Beam Saber if you have to. Starting with Spear is usually better, but you can swap the saber and spear’s places in this combo if needed. That is, Saber -> Spear -> Saber -> Spear works!
Spear Combo, Ally Nearby: As above, but omit Down Slash and OTG. Instead, end on Neutral Slash or Side Slash and boost away to let your teammate continue the combo.
‘OTG’ in a combo means “On The Ground attacks”, and refers to your choice of hits that will damage enemies you’ve knocked down.
OTG List: (Pick one of these in any combo where I list 'OTG' at the end)
- Neutral Spear + Side Spear
- Neutral Spear + Down Spear if the target is on a slope above you or has large legs. Otherwise Down Spear will miss!
- Neutral Saber + Down Saber
- Neutral Scythe OR Down Scythe
- Machine Gun/Vulcans
- Tackle if your Shield is intact. Remember that the spikes on it do extra damage in Tackles! Tackle is extremely high risk, as it will eat up your entire boost gauge. Nonetheless, it can be worthwhile in some cases if you NEED to score a kill right now and are about to be hit out of your combo by another enemy.
Be sure to do OTG hits whenever practical, since they maximize how much value you get out of your combo!
It does take a few days of practice to get good at the GM Striker’s melee combos, so don’t be discouraged! You’ll develop the muscle memory for it gradually, until eventually you’ll be doing full combos! Be sure to check out the match videos section to see what these combos look like.

S7a. Shorter Combos Are Valuable Too!
When you watch the match videos at the end of this guide, you’re going to notice something: The players in them only occasionally go for long combos. Most of them are satisfied with Neutral Spear (or Side Spear) -> Down Spear -> Neutral Saber -> Down Saber.
They have a good reason for it. They’re minimizing how long they’re standing still and how long they’re tossing out melee attacks, because it’s very easy for another enemy to shoot you during your long combo or Tackle you so they land a Counter. Remember, any enemy in range can Counter Tackle you, not just the one you’re intending to hit!
Thus, don’t feel like every combo has to be a 6+ hitter. It is perfectly fine to settle for 4-hit combos. You get most of the same damage a long combo would (not AS much, but close), while minimizing your risk.
Go into Free Practice mode and train your 6, 8, and 10 hit combos. Know how to use them, and have them in your arsenal. They’re valuable, and can cause an enemy to be killed in a single attack string if your allies take advantage of the lengthy stuns you’re handing out.
Yet at the same time, be comfortable accepting 4 hit combos; they’re often far safer to use than your longer ones! Pick the combo based on the situation; it’s better to do a 4 hit combo that ends safely than it is to go for an 8 hitter that ends in you being Countered (because you’ll probably die while you’re knocked down).
Practice both kinds of combo, and use both kinds. Each are useful in different situations, and a good GM Striker pilot picks the right combo for the task at hand!

S8. Custom Parts
GBO2 has a ton of custom parts to sift through, and you might wonder which ones matter most to the GM Striker. Fortunately, I can make it easy for you.
Thruster Parts BEST.
HP Increases VERY GOOD.
Leg Durability Parts GOOD, but not as important as the above two categories.
Shield HP Increases GOOD, but only after you’ve satisfied the above three as best you can.
Put as many Thruster parts on as you can. The higher your Thruster stat, the higher your Boost gauge… and the longer your combos can be! That means Thruster keeps you alive (mobility is life!) and increases your damage output (by letting you do more hits).
Your HP is purely average for your point cost, so improving your durability helps. Keeping your Shield intact longer also helps keep you alive, and preserves your Shield Spike weapon (your Tackles do extra damage so long as you have your shield).
After that, improving your Leg Durability is helpful just because you need your legs! You might only be able to fit on a Level 1 leg part at this point; that’s okay, do it. Even a tiny bump to leg durability helps!
Only use other parts once you’ve satisfied all of the above as best you can. If you don’t have enough slots to add Shield HP or Leg Durability, fine; toss in whatever other parts you can. Nonetheless, improving Thrusters and your suit’s HP is your absolute top priority.
Thrusters are more important than parts that add Melee Damage. I know that sounds unintuitive, but it’s true. Melee parts add +X% damage, where X is the part’s listed value; a +2 Melee Damage part adds +2% melee damage per hit. Even if you max it out, that’s about +15 to +17% per hit… but this isn’t as good as just outright landing more hits in a longer combo. Longer combos do just as much (or more) damage, stun the opponent for more time, and mean you have more Booster gauge to maneuver with. Basically, Thrusters let you do more hits (more damage) AND live longer (easier to evade enemies); melee parts only grant damage. The choice is obvious.
Sample Builds: These builds presume you have done enough Hangar Enhancement to get the extra Custom Part slots! If you haven’t, you may have to adjust these builds slightly.
300 Point GM Striker: Thruster Control System Lv. 1, 2, AND 3. Strengthened Frame Lv. 5. Anti-Melee Armor Lv. 1. Enhanced Melee Program Lv. 1.
350 Point GM Striker: Thruster Control System Lv. 1, 2, AND 3. Strengthened Frame Lv. 5. Special Leg Armor Lv. 1. Anti-Melee Armor Lv. 1. Shield Reinforcement Lv. 1.
400 Point GM Striker: Thruster Control System Lv. 1, 2, AND 3. Special Leg Armor Lv. 3 OR Reinforced Frames + lower-level Leg Armor (your choice). Enhanced Melee Program Lv. 1 if slots remain.
New Players: Don’t worry if you can’t do the full builds above right away. It’s going to take time to get the custom parts for it, and that’s okay. Substitute other parts while you gradually buy the parts you need; just do your best. You’ll get the full build eventually!
S9. Differences Between 300, 350, and 400 Point Play for GM Striker
Each of these point costs has different mobile suits and design trends worth noting, so let’s go over them. I’m going to presume you bring the right version to each tier, e.g. a 300 point GM Striker to 300 point rooms, 400 point GM Striker to 400 point rooms, etc.
300 Point Play: This is what the GM Striker was built around, and where it does best! You have to worry about Efreet, Efreet DS, Gundam Ground Type (General), GM Camouf, GM White Dingo, Gouf (VD), High Mobility Zaku (esp. ones with the Simplified Rocket Launcher), and GM Cold District, but you do quite well in this tier of play.
While you face numerous difficult matchups, you also benefit from many popular supports being 300 points.! This includes the Gundam Ground Type (Weapons Rack), Guncannon Mass Production Type, and Desert GM… all of which you’re well equipped to destroy!
350 Point Play: You’re still relevant, but are facing increasingly more powerful threats. In addition to all your problems from the 300 point bracket, you also have to deal with Pale Rider Cavalry’s long-range, high damage, stun-dealing beam cannon. Additionally, Gundam Ez8 is a major threat to you in melee combat. Gelgoog and Act Zaku are also moderate problems, though not as severe as some others.
On the other hand, in addition to the 300 point Support list… the popular Guntank and Guncannon sees regular play at 350 points. As a Raid, you do very well against these!
400 Point Play: Frankly, playing GM Striker in 400 point games is a huge challenge. It’s possible to do well, but 400 points is where you see many units that are just plain better designs than the GM Striker. Try it if you want, but be aware you you’ll be going up against stronger machines like…
G-Line Series: All three of these are flat-out better than you. G-Line Light Armor is faster and has better guns, G-Line Assault Armor has better guns and a melee weapon that is almost as good as your spear. G-Line Standard Armor can easily stun you with its beam rifle, and do tremendous damage with its gatling smasher.
Pezun Dwadage: It's fast enough to keep you out, and has two stun-capable beam weapons it can use in tandem.
Blue Destiny Unit 2 and 3: Your unga stick’s long range might help keep them away despite their EXAM System, but they still outgun you.
GM Sniper II White Dingo: Have fun getting stunned three times in a row at long range, plus a type disadvantage.
And that’s just the ones I could remember off the top of my head; many other 400 point MS simply have capabilities the GM Striker can’t match.
That said, you are well suited to take on the popular GM Cannon II. You’re also not a terrible choice for attacking the Assault Guntank and Hidolfr, though you’re not ideal for the job either.
I’m not going to say you can’t play GM Striker in 400, but be aware that it’s very difficult and you’re going to have to make the most of every opportunity. If you’re not confident in your ability to do this, then 300 and 350 point play are where the GM Striker truly excels in any case; stick to using it in those tiers and play something else in 400; I recommend the G-Line Assault Armor if you want 'GM Striker, but better.'

S10. Match Videos to Study
If you want an uncurated list, copy and paste the following text into a Youtube search; It’s the Japanese text for “GM Striker BatOp2”, with ‘BatOp2’ being what they call GBO2:
ジムストライカー バトオペ2
This will get you nearly everything the Japanese GBO2 community puts up on Youtube for the GM Striker (and the GM Striker Kai). Look for ones with high view counts (several hundred or even a few thousand viewers); those are usually from players known to be skilled.
If you want some videos I think are especially good, check these out:
Match 1 of 2 by daosiying , featuring good all-around play: https://youtube.com/watch?v=jqen_evXUQM
Match 2 of 2 by daosiying , also a good all-around display: https://youtube.com/watch?v=f_yN0q9F_IM
Good all-around, and shows off excellent short combos: https://youtu.be/x0mDyEDEcDk?t=73
Excellent scythe use. Also notice the part at around 1:40 where this player baits a Guncannon into wasting its Tackle, THEN melees it: https://www.youtube.com/watch?v=n1eFoqxeOJE
Good all-around play, though note it’s using an uncommon rules-set where kneeling heals HP: https://www.youtube.com/watch?v=LZtzunY_o2o
Mute the audio: https://www.youtube.com/watch?v=HuVu5wqp0nQ

S11. Conclusion
As you can see, there’s a lot to learn about the GM Striker. Nonetheless, it’s a powerful mobile suit when mastered and incredibly fun. Consider it high-effort, high-reward. The unga stick is one of the more enjoyable weapons in the game, and hopefully you’ll like it as much as I do!
submitted by RMS-099RickDias to GBO2 [link] [comments]

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